NVIDIA Raises the Bar with Surround Ecosystem Improvements
It's no secret that AMD has had the lion's share of interest and coverage in the multi-monitor gaming scene. Their release of Eyefinity with the Radeon 5870 brought multi-monitor gaming "to the masses". One product cycle later (GTX 400 series), NVIDIA released their Surround technology for multi-monitor gaming. NVIDIA's offering required the user to run SLI to take advantage of Surround. Many NVIDIA fans saw this as a roadblock, either because of cost or the fact that some games simply don't like SLI (or AMD CrossFire for that matter).
Fast forward a couple of product cycles and NVIDIA has just released the new GTX 680, and with it *MASSIVE* updates to their Surround ecosystem. Not only have they brought themselves in line with AMD on many aspects, they have also surpassed the AMD offering in some areas. We at the WSGF welcome these advancements with open arms (and wallets). There is nothing better for multi-monitor gamers than aggressive competition in the marketplace. And with the GTX 680 pulling performance similar to a pair of GTX 580's, things really couldn't be better for people who prefer the green team.
I had a briefing with NVIDIA about a week ago, and they walked me through all of the updates. They are impressive, and will make NVIDIA fans quite happy. Let's look at the changes and updates.








