Warp

Warp is a video game developed by Trapdoor and published by EA Partners on Microsoft Windows, PlayStation 3 and Xbox 360. The game allows the player to warp through doors and objects and cause creatures in the game world to explode. It was released on February 15, 2012 on Xbox Live Arcade as part of the second "Xbox Live Arcade House Party", with PlayStation Network and Microsoft Windows releases to follow on March 13, 2012.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Origin
Play Styles:Single-Player
Setting:Cartoon
Developer:Trapdoor

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native "Vert+" support. To adjust the FOV to your liking, see the Multi-Monitor method detailed below.
All cutscenes are 16:9 anamorphic and rendered in real-time; a custom FOV will affect them.

Unrelated to widescreen: by default, framerate is capped at 32 but can be unlocked in %USERPROFILE%\Documents\my games\WARP\WarpGame\Config\WarpEngine.ini
Look for the line MaxSmoothedFrameRate=32 and replace 32 with your display's refresh rate +2 (e.g 62 on a 60 Hz monitor)

Ultra/Super-Wide Specific Solution & Issues:

Vert- FOV can be fixed using the method detailed below. Replace 140 with 96, or more accurately:

FOV 96.42 for 2560x1080
FOV 96.86 for 3440x1440

Eyefinity / Surround Specific Solution & Issues:

Hor+ through binding FOV values to game controls.
Do NOT change MaintainXFOV to MaintainYFOV in WarpEngine.ini ! Otherwise you'll get visible culling on the side screens, way too high a FOV during cutscenes and misaligned object highlights.

Open this file instead:

%USERPROFILE%\Documents\my games\WARP\WarpGame\Config\WarpInput.ini

Under [Engine.PlayerInput] add the following lines...

For X360 controller:
Bindings=(Name="XboxTypeS_LeftShoulder",Command="FOV 80")
Bindings=(Name="XboxTypeS_RightShoulder",Command="FOV 140")

Press RB to fix the FOV. Press LB to restore the original FOV during cutscenes.

For keyboard:
Bindings=(Name="LeftControl",Command="FOV 80")
Bindings=(Name="RightControl",Command="FOV 140")

Press Right Ctrl to fix the FOV. Press Left Ctrl to restore the original FOV during cutscenes.

FOV 140 is just an example, use FOVCalc to get the right value for any aspect ratio such as...

FOV 121.07 for 15:4
FOV 132.37 for 48:10
FOV 136.67 for 48:9

4:3 Screenshot
FOV 80
16:10 Screenshot
FOV 80
16:9 Screenshot
FOV 80
21:9 Screenshot
FOV 96.42 (2560x1080)
32:9 Screenshot
Eyefinity / Surround Screenshot
FOV 134.48 (6060x1200)
4:3 Cutscene
FOV 80
16:10 Cutscene
FOV 80
16:9 Cutscene
FOV 80
21:9 Cutscene
FOV 80
Eyefinity / Surround Cutscene
FOV 80
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
Uploaded by: skipclarke
Initial gameplay sequence is anamorphic; leave default FOV.
Uploaded by: skipclarke
Next room is Hor+, time to enable the FOV fix !
Uploaded by: skipclarke
Map Screen, 4:3
Uploaded by: skipclarke
Map Screen, 16:10
Uploaded by: skipclarke
Map Screen, 16:9
Uploaded by: skipclarke
Map Screen, 21:9
Uploaded by: skipclarke
Map Screen, 48:10
15:9 Resolutions:1280x768
16:10 Resolutions:
Ultra/Super-Wide (21:9/32:9) Resolutions:
Eyefinity / Surround Resolutions:
Multi-Monitor Types:
Multi-Monitor Layouts:3x1-L