Victor Vran

Victor Vran (titled 'Victor Vran ARPG' on Steam) is a monster hunter tale told in timed combos, weapon switches and wall jumps. It's also a controller-friendly game boasting no less than two control schemes for keyboard & mouse. The hero is voiced by Doug "The Witcher" Cockle and a Motörhead-themed expansion is in the works. Gotta love vranservice.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:DRM-free 2.05
Play Styles:
Setting:Fantasy
Developer:Haemimont Games

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native "Vert+" support.

A note on UI Scale:

  • This setting affects the HUD (gameplay & world map), area map and dialogs. It does not affect menus, the inventory or the Codex.
  • Range is 70-150% but the maximum actually depends on resolution e.g 100% at 1600x900, 130% at 1920x1080, 150% at 2560x1440.
  • Default scaling does not affect all elements equally. Most notably, scaling of the area map vary greatly between resolutions regardless of the UI Scale setting.
  • All comparison screenshots taken at 100% UI Scale.
Ultra/Super-Wide Specific Solution & Issues:

Native Hor+ support. FOV is both vastly Hor+ and slightly Vert- compared to 16:9.

  • Menus are mostly anamorphic but some elements scale to the edges of the picture.
  • Loading screens and FMVs are strictly anamorphic.
  • World map is strictly Vert-.
Eyefinity / Surround Specific Solution & Issues:

Native Hor+ support. FOV is strictly Hor+ compared to UltraWidescreen.

  • HUD is spanned around a central bar.
  • Menu items generally scale to the right screen while menu art scales to the left.
  • Loading screens and FMVs are strictly anamorphic.
  • Dialog text & art are centered.
  • World map is strictly Vert-.
4K UHD Specific Solution & Issues:

Native support. HUD and menus scale correctly; area map is tiny.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
4K Gameplay Screenshot
4K In-Game Cutscene
4K FMV Cutscene
4K Menu Screenshot
Uploaded by: skipclarke
Area Map, 4:3 (1600x1200)
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Area Map, 16:10 (1920x1200)
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Area Map, 16:9 (1920x1080)
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Area Map, 16:9 (3840x2160)
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Area Map, 21:9 (3440x1440)
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Area Map, 48:10 (6060x1200)
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World Map, 4:3
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World Map, 16:10
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World Map, 16:9
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World Map, 21:9
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World Map, 48:10
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Inventory, 4:3
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Inventory, 16:10
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Inventory, 16:9
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Inventory, 21:9
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Inventory, 48:10
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Loading Screen, 4:3
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Loading Screen, 16:10
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Loading Screen, 16:9
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Loading Screen, 21:9
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Loading Screen, 48:10
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Codex, 4:3
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Codex, 16:10
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Codex, 16:9
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Codex, 21:9
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Codex, 48:10
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Area Preview, 4:3
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Area Preview, 16:10
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Area Preview, 16:9
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Area Preview, 21:9
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Area Preview, 48:10
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Tallscreen: Gameplay FOV is a bit Hor- and a lot Vert+
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Tallscreen: Dialog
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Tallscreen: Menu
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Tallscreen: World Map FOV is strictly Vert+
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Tallscreen: Inventory
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Tallscreen: Codex
15:9 Resolutions:1280x768
Ultra/Super-Wide (21:9/32:9) Resolutions:3440x1440
Eyefinity / Surround Resolutions:
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L