




The first incursion of the Total War series into fantasy also introduces technical advances such as the restriction to 64-bit systems and an experimental DX12 renderer.
Support Summary
Game Information
Game Status:Released
Release Date:
Tested Version:Steam "Update 2" (Call of the Beastmen compatibility patch)
Play Styles:
Setting:Fantasy
Developer:Creative Assembly
Screenshots Comparison
Solutions & Issues
Widescreen Solution & Issues:
Native Hor+ support with a number of cosmetic flaws.
- Backdrop art on menus and loading screens is formatted for 16:9. It may be either squished or cut-off in lower aspects.
- FMVs are squished in aspects lower than 16:9.
- Tactical Map (battle) is Hor+ but Strategic Overview (campaign map) is Vert-.
Ultra/Super-Wide Specific Solution & Issues:
Native Hor+ support.
- Backdrop art on 2D screens is either stretched or slightly cut-off.
- FMVs stretch.
- Strategic Overview is Vert-.
Eyefinity / Surround Specific Solution & Issues:
Tested with Nvidia Surround - support for AMD Eyefinity display groups is supposedly better (centered UI, FMVs ?).
Native Hor+ support with spanned HUD.
- Backdrop art on 2D screens is either stretched or cut-off.
- FMVs stretch.
- Strategic Overview is Vert-.
4K UHD Specific Solution & Issues:
Native Hor+ support.
Update 2 added an UI Scale setting under Graphics Options. Max UI Scale is 200%, 4k UHD Screenshots below taken at 150%.


















































