




Investigating a petty theft, solving a gruesome murder case, forestalling a sinister plot to overthrow the government: it's all in a day's work for London's most famous clue-sniffing eccentric.
The Testament of Sherlock Holmes features classic point-n-clickery, puzzles and a new "deduction board" textual interface to re-create the most complex cases. The explorative part of the game can be played from a first- or third-person perspective, or a "fly on the wall" camera. This is also the last Sherlock Holmes game to use Frogwares' in-house engine, since the next title in the series will be built with Unreal Engine 3.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Native support of all the resolutions available on your system.
Default FOV is Vert- but can be easily edited:%APPDATA%\Frogwares\The Testament of Sherlock Holmes\setup.ini
[camera]
fov = 80
Use FOVCalc to get a proper value for your display. The game doesn't keep decimals.
Can't test 21:9 but I included a resized 16:9 screenshot of a 2D puzzle: stretched, but apparently playable. All 2D elements (UI, subtitles, puzzles, inventory, loading screens...) are 16:9 designs that get squished/stretched in other ARs . (However in 4:3, 2D screens are cropped and interface scales correctly.)
Fixing the FOV only makes half of the game playable in TripleWide: text clues are hard to read, and 2D puzzles quite tedious to solve.
Multi-mon: FMVs are Vert-.



































