Splinter Cell

Splinter Cell is a third-person action-adventure set in Tom Clancy's world of Splinter Cell. The game follows the exploits of covert operative Sam Fisher, who utilizes stealth and impressive gadgetry to dispose of his enemies and accomplish his objectives.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Play Styles:Single-Player
Genre:Stealth
Developer:Ubisoft

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Splinter Cell Widescreen Fix: http://thirteenag.github.io/wfp#sc

Old solution:
A note: If you want hor + gameplay, you must create a new profile *after* applying this solution. This solution changes the FOV, and if you have created a profile prior to changing the FOV, then the old profile will still use the old FOV setting for gameplay.

Tom Clancy's Splinter Cell. Runs on Unreal Engine. Does not follow usual Unreal/Deus Ex .ini methods.
No native widescreen support; maximum in-game resolution is set at 1600x1200.

.ini change

To change to a higher resolution you must edit splinter cell/system/SplinterCellUser.ini

Go to this section:

[Engine.EPCGameOptions]
AnimatedGeometry=True
ShadowLevel=0
LightMapsLevel=0
TextureLevel=0
Resolution=1920x1200

FOV change is implemented here in the same file:

[Engine.PlayerController]
DesiredFOV=85
DefaultFOV=85

(If you put decimal places in with the FOV it will crash the game upon launch)

=====

FMV videos play at 640x480.
The in-game HUD stretches depending upon FOV.
The scope-zoom and camera views are Vert - in widescreen resolutions.

The keypad mouse-click detection areas are misaligned with a left shift in widescreen resolutions. The detection width is the same so if a button will only detect a click on the left half of the button the remaining detection area will have been shifted to the left of the button. All coverage stats listed start from the left side of the button.

Button Coverage
100% - Normal coverage. The entire button has mouse-click detection.
75% - Normal mouse-click detection except for the right quarter of the button.
50% - The left half of the button is selectable.
0% - There is no mouse-click detection on the button. You must click the left area beside the button.

First column
4:3 - 100%
16:9 - 0%
16:10 - 50%

Second column
4:3 - 100%
16:9 - 50%
16:10 - 75%

Third column
4:3 - 100%
16:9 - 100%
16:10 - 100%

The keypad mouse-click detection areas are misaligned with a left shift in widescreen resolutions. The detection width is the same so if a button will only detect a click on the left half of the button the remaining detection area will have been shifted to the left of the button. All coverage stats listed start from the left side of the button.

Button Coverage
100% - Normal coverage. The entire button has mouse-click detection.
75% - Normal mouse-click detection except for the right quarter of the button.
50% - The left half of the button is selectable.
0% - There is no mouse-click detection on the button. You must click the left area beside the button.

First column
4:3 - 100%
16:9 - 0%
16:10 - 50%

Second column
4:3 - 100%
16:9 - 50%
16:10 - 75%

Third column
4:3 - 100%
16:9 - 100%
16:10 - 100%

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
16:10 FMV Cutscene
Pre-rendered cut-scenes display in a fixed 640x480 resolution.
Uploaded by: skipclarke
Two-dimensional screens are stretched in widescreen resolutions.
Uploaded by: skipclarke
Two-dimensional screens are stretched in widescreen resolutions.
Uploaded by: skipclarke
Two-dimensional screens are stretched in widescreen resolutions.
Uploaded by: skipclarke
The lockpick is a three-dimensional object and is Hor + in widescreen resolutions.
Uploaded by: skipclarke
The lockpick is a three-dimensional object and is Hor + in widescreen resolutions.
Uploaded by: skipclarke
The lockpick is a three-dimensional object and is Hor + in widescreen resolutions.
Uploaded by: skipclarke
The scope-zoom and camera views are Vert - in widescreen resolutions.
Uploaded by: skipclarke
The scope-zoom and camera views are Vert - in widescreen resolutions.
Uploaded by: skipclarke
The scope-zoom and camera views are Vert - in widescreen resolutions.
Uploaded by: skipclarke
The keypad mouse-click detection areas are misaligned with a left shift in widescreen resolutions.
Uploaded by: skipclarke
The keypad mouse-click detection areas are misaligned with a left shift in widescreen resolutions.
Uploaded by: skipclarke
The keypad mouse-click detection areas are misaligned with a left shift in widescreen resolutions.
15:9 Resolutions:1280x768
16:9 Resolutions: