Shaun White Snowboarding

SW is a snowboard game with multiple challenges to choose from in open environments, not unlike the late Tony Hawk's Pro Skater series' most recent titles. The Scimitar engine (Assassin's Creed, Prince of Persia 2008) supposedly allows the gameplay to rely solely on physics whereas most "board" games are animation-based. A more obvious feature though is that you can control your avatar through some half-pipe fun during loading times, something AC's Altayr probably misses terribly.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:1.01
Developer:Ubisoft

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Depending on hardware limitations, the game's launcher may propose up to four resolutions : 800x600, 1024x768, 1280x720 and 1680x1050.
To play at any other resolution you must :
1) Set the desktop to your desired game res
2) Open regedit and navigate to HKEY_CURRENT_USER\Software\Ubisoft\ShaunWhiteSnowboarding\1.0\Engine
3)edit the decimal value (not hex) of both these keys :
ScreenResolutionHeight
ScreenResolutionWidth
4) The game tends to default to 1680x1050. Should the in-game aspect ratio or resolution not match your setting, try this :
set ScreenResolutionHeight and ScreenResolutionWidth to twice your desktop values, or any other superior resolution of the same aspect ratio.

i.e for a 1360x768 screen
ScreenResolutionHeight 1080
ScreenResolutionWidth 1920
(1920x1080 being a larger 16:9 res)

Eyefinity / Surround Specific Solution & Issues:

It seems you don't have to use larger registry values than your res though. (However for "faux triplehead" res 2560x683, I had to use ScreenResolutionHeight 1366 and ScreenResolutionWidth 5120 or the in-game res would be 1680x1050.)
5040x1050@57Hz works ok.
Screen change is still anamorphic so you'll get a full-height 16:9 picture pillarboxed into a TripleHead canvas.

For Hor+:
Simple custom resolution to 1680x1050 not in full screen and the game run at 5040x1050 full aspect ratio 4:8.

regedit :
aspectratiooverride 0x000000a0 (160)
fullscreen 0x00000000 (0 )
screenresolutionheight 0x0000041a (1050)
screenresolutionwidth 0x00000690 (1680)

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
Eyefinity / Surround Cutscene
16:10 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
Eyefinity / Surround Menu
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
5040x1650
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
PLP screenshot 3520x1080 (22:6.75, ~16:5)
15:9 Resolutions:1280x768
16:9 Resolutions:
Eyefinity / Surround Resolutions:5040x1050
Multi-Monitor Layouts:3x1-L