




Shadow Warrior is a reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang. Combine the brute force of overwhelming firepower with the elegant precision of a katana to annihilate the merciless armies of the shadow realm.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Native support.
Main menu backdrop is "Hor+" (16:9 video, cropped in lower aspects).
VFOV can be adjusted to the player's liking from the Video Options menu (default: 65, range: 50-90).
During gameplay, Wang's hands & weapons are unaffected by a custom FOV; however during cut-scenes, they are ! Watch out for funny stretching/shrinking arms on transitions...
Native support.
Main menu backdrop is Vert-.
For most of chapter 12, Lo Wang has to wear a gas mask. In 21:9, it acts as 2:1 blinkers then is brutally pillarboxed.
Native support.
Main menu backdrop is pillarboxed.
The gas mask is as neatly bound to the central screen as the HUD. In 48:10 (with or without bezel comp) the view is identical to 16:10.
FMVs are basically anamorphic but can be windowboxed depending on the single-screen aspect.
Likewise, real-time cut-scenes are bound to the central screen; sadly this means pillarboxing instead of Hor+. Action cut-scenes use the same FOV as gameplay, though - minus the hands/weapons thingy.












































