Rennsport

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Rennsport is a sim racing video game jointly developed by Munich-based studio Competition Company and Polish video games developer Teyon.

Rennsport is an ultra-realistic racing simulation experience, combined with custom Unreal Engine 5 graphics. The game includes both real-world and community developed fictional tracks, alongside vehicles from numerous disciplines of motorsport. The game has both online and offline modes, allowing players to drive in single player, or against human competitors in an online multiplayer.

Rennsport is the host game for ESL R1 and the Porsche Esports Carrera Cup Deutschland 2024. On 3 April 2024 it was announced that Rennsport and ESL R1 would take part in the 2024 Esports World Cup.

(source: Wikipedia)

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:beta-1.8.12.0_59,063
Setting:Modern

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Ultra/Super-Wide Specific Solution & Issues:

The native scaling is vert-, however, the game offers an FOV slider for each of its views. Use the WSGF FOV calculator to vertically match 16:9 via Options -> Gameplay when in a race (the options are not accessible otherwise).

Alternatively, to make the game hor+ without changing the FOV values, go to %LOCALAPPDATA%\Rennsport\Saved\Config\Windows and open Editor.ini, then add the following at the bottom:

[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Eyefinity / Surround Specific Solution & Issues:

Same issue as in ultra-wide, only exacerbated to the point of the current gear not being visible unless the FOV is changed. The FOV slider maximum of 170 horizontal provides more than enough room to compensate for the default FOV values of 90 and 99 (depending on the view).

The HUD is spanned by default, however, the game allows to drag and drop its HUD elements to any position via Options -> Gameplay when in a race.

Additionally, the Projection Correction slider in Options -> Video -> Rendering allows to experiment with reducing the edge distortion.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
FOV set to 106 to compensate for the vert-
32:9 Screenshot
FOV set to 127 to compensate for the vert-
Eyefinity / Surround Screenshot
FOV set to 143 to compensate for the vert-
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
32:9 Menu
Eyefinity / Surround Menu
4K Gameplay Screenshot
4K Menu Screenshot
Projection correction set to 0 at 48:9
Projection correction set to 100 at 48:9
HUD elements positioning demonstration, with some moved closer to the center
A loading screen at 48:9
A loading screen at 16:10
The FOV and camera options
16:10 Resolutions:1920x1200
16:9 Resolutions:1920x1080
Ultra/Super-Wide (21:9/32:9) Resolutions:
Eyefinity / Surround Resolutions:5760x1080
4K UHD Resolutions:3840x2160