Painkiller: Hell & Damnation

A partial UE3-powered remake of the 2004 games.

Painkiller "HD" consists of a handful of levels from the original Painkiller and Battle Out Of Hell expansion arranged in a new story. Despite the obvious graphical overhaul, both the feel and gameplay of the original games are intact and include all the weapons, secrets and bunny hopping a fan of the old PK could hope for. The most notable entirely new feature is the Soul Catcher, a weapon capable of piercing mutliple enemies in one shot that can also be used to reel in souls from a distance or even make enemies fight by your side.

Multiplayer has also been reworked, the singleplayer campaign can be played co-operatively and a new Survival mode can be played solo or with up to 3 other players online.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Genre:FPS
Developer:Farm 51

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

By default the FOV is Vert- (although the baseline is probably 16:9) and the Vert loss can be compensated using the FOV slider under Gameplay Settings.
There is however a better method to ensure Hor+ screen change across the board:

Open Documents\my games\Painkiller Hell and Damnation\PKHDGame\Config\PKHDEngine.ini

Look for the line...
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

And change it to...
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Now run the game and lower in-game FOV to 63, regardless of your aspect ratio. This is the newly-fixed Vert FOV, now applicable to all aspects.

(YFOV 63 = XFOV 95 in 16:9, which assumedly is the baseline. Feel free to fine-tune according to your personal taste.)

Ultra/Super-Wide Specific Solution & Issues:

Same as Multi-Monitor Solution:

Open Documents\my games\Painkiller Hell and Damnation\PKHDGame\Config\PKHDEngine.ini

Look for the line...
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

And change it to...
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Now run the game and lower in-game FOV to 63, regardless of your aspect ratio.

Alternative FIX for the BlackBars in Menu and Cutscenes --> Hex edit this File: ...\steamapps\common\Painkiller Hell & Damnation\PKHDGame\CookedPCConsole\Engine.upk
Look for 4C 8E E3 3F and change to CD 90 18 40 and in the same Line 00 00 B4 42 to 00 00 F2 42

I have this File ready in the files available on PC Gaming Wiki --> PKHD_21_9.zip

Eyefinity / Surround Specific Solution & Issues:

Same method.
Actually the manual edit is the only way to get a satisfactorily Hor+ FOV in multi-mon: max XFOV is 120 which is not enough even for 15:4. Using a fixed YFOV allows for higher XFOVs.

Held weapons are always Vert-, to the point of hurting gameplay in multi-mon.
Scope sights overlay is a 16:9 design that is squished in lower ARs and stretched in multi-mon.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
Uploaded by: skipclarke
Tarot screen, 4:3
Uploaded by: skipclarke
Tarot screen, 16:10
Uploaded by: skipclarke
Tarot screen, 16:9
Uploaded by: skipclarke
Tarot screen, 48:9
Uploaded by: skipclarke
Scope sight, 4:3
Uploaded by: skipclarke
Scope sight, 16:10
Uploaded by: skipclarke
Scope sight, 16:9
Uploaded by: skipclarke
Scope sight, 48:9
15:9 Resolutions:1280x768
Ultra/Super-Wide (21:9/32:9) Resolutions:
Eyefinity / Surround Resolutions:
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L