Orcs Must Die!

3rd-person action meets tower defense. Buy and place traps around corridors to stop waves of attackers, and when all else fails just finish'em off with your own weapons. Scores are made to be beaten, so feel free to revisit completed maps; all newly unlocked or upgraded gear will let you wreak even more havoc upon the not-so-uninvited greenskin horde.

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Support summary
Screen change: 
Hor+

Widescreen Method: 
Hud Stretch: 
  • None

Multi-monitor Method: 
Multi-monitor HUD: 
  • Position Affects Gameplay

Ultra/Super-Wide Method: 
Ultra/Super-Wide HUD: 

4k UHD Method: 
4k UHD HUD: 

Rendered cut-scenes: 
FMV cut-scenes: 
Game information
Game status:
Release Date:
Wednesday, 12 October, 2011

Tested Version: 
Steam

Setting: 
Play styles: 

Developer: 

Developer feedback: 

Steam ID's: 
102600, , , ,
Comparison Screenshots
  • 4:3 Screenshot
    Camera offset = Center, sans FOV tool
  • 16:10 Screenshot
    Camera offset = Center, FOV = 95
  • 16:9 Screenshot
    Camera offset = Center, FOV = 101
  • Super-Wide (32:9) Screenshot
    Orcs Must Die!
  • Eyefinity / Surround Screenshot
    Camera offset = Center, FOV 149
Solutions & Issues
Baseline (Widescreen) Solution & Issues

The game will initially run at your current resolution. You can change it using the slider under Help & Options, Settings or by editing Documents\Orcs Must Die\VideoSettings.xml.

Gameplay is Vert- out of the box, but you can adjust the FOV using GeneralAdmission's tool (see WSGF Links above).
Simply extract the tool anywhere, run it, choose your FOV and launch the game. You can freely Alt+Tab from game to tool and change the FOV at any time.

Suggested values for Hor+ gameplay:

  • Camera offset = Center (default)
  • Aspect ratio 4:3 --- FOV 85 (default)
    Aspect ratio 16:10 --- FOV 95
    Aspect ratio 16:9 --- FOV 101
    Aspect ratio 15:9 (1280x768) --- FOV 98

  • Camera offset = Left or Right
  • Aspect ratio 4:3 --- FOV 75 (default)
    Aspect ratio 16:10 --- FOV 90 (lowest value in the tool; according to FOVCalc it should be 85.28)
    Aspect ratio 16:9 --- FOV 91
    Aspect ratio 15:9 (1280x768) --- FOV 88




Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues



Eyefinity / Surround Specific Solution & Issues

Same method. Kudos to EvilEngineer and AlexV for their modding of earlier versions of the game, but GA's tool is the only working method by now.

Suggested values for Hor+ gameplay:

  • Camera offset = Center (default)
  • Aspect ratio 15:4 (3x 5:4) --- FOV 138
    Aspect ratio 48:10 (3x 16:10) --- FOV 146
    Aspect ratio 48:9 (3x 16:9) --- FOV 149

  • Camera offset = Left or Right
  • Aspect ratio 15:4 (3x 5:4) --- FOV 130
    Aspect ratio 48:10 (3x 16:10) --- FOV 140
    Aspect ratio 48:9 (3x 16:9) --- FOV 144

=====

In-game help text is vertically streched in non-16:9 widescreen.

Multi-mon: main menu is cut-off (can be navigated blind). Submenus scale correctly.

Anomalies in v0.2 of the FOV Tool:
-Weapon zoom FOV
-Sprint FOV
-Slight camera jerk on weapon change




4k UHD Specific Solution & Issues



Stereoscopic-3D Solution & Issues

Expand all screenshots and resolution details
Expand all screenshots and resolution details

Submitted by Anonymous on 15 October, 2011 - 13:59
Updated by Anonymous on 5 January, 2014 - 04:40