Orcs Must Die!

3rd-person action meets tower defense. Buy and place traps around corridors to stop waves of attackers, and when all else fails just finish'em off with your own weapons. Scores are made to be beaten, so feel free to revisit completed maps; all newly unlocked or upgraded gear will let you wreak even more havoc upon the not-so-uninvited greenskin horde.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Play Styles:Single-Player
Setting:Fantasy

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

The game will initially run at your current resolution. You can change it using the slider under Help & Options, Settings or by editing Documents\Orcs Must Die\VideoSettings.xml.

Gameplay is Vert- out of the box, but you can adjust the FOV using GeneralAdmission's tool (see WSGF Links above).
Simply extract the tool anywhere, run it, choose your FOV and launch the game. You can freely Alt+Tab from game to tool and change the FOV at any time.

Suggested values for Hor+ gameplay:

  • Camera offset = Center (default)
  • Aspect ratio 4:3 --- FOV 85 (default)
    Aspect ratio 16:10 --- FOV 95
    Aspect ratio 16:9 --- FOV 101
    Aspect ratio 15:9 (1280x768) --- FOV 98

  • Camera offset = Left or Right
  • Aspect ratio 4:3 --- FOV 75 (default)
    Aspect ratio 16:10 --- FOV 90 (lowest value in the tool; according to FOVCalc it should be 85.28)
    Aspect ratio 16:9 --- FOV 91
    Aspect ratio 15:9 (1280x768) --- FOV 88

Eyefinity / Surround Specific Solution & Issues:

Same method. Kudos to EvilEngineer and AlexV for their modding of earlier versions of the game, but GA's tool is the only working method by now.

Suggested values for Hor+ gameplay:

  • Camera offset = Center (default)
  • Aspect ratio 15:4 (3x 5:4) --- FOV 138
    Aspect ratio 48:10 (3x 16:10) --- FOV 146
    Aspect ratio 48:9 (3x 16:9) --- FOV 149

  • Camera offset = Left or Right
  • Aspect ratio 15:4 (3x 5:4) --- FOV 130
    Aspect ratio 48:10 (3x 16:10) --- FOV 140
    Aspect ratio 48:9 (3x 16:9) --- FOV 144

=====

In-game help text is vertically streched in non-16:9 widescreen.

Multi-mon: main menu is cut-off (can be navigated blind). Submenus scale correctly.

Anomalies in v0.2 of the FOV Tool:
-Weapon zoom FOV
-Sprint FOV
-Slight camera jerk on weapon change

4:3 Screenshot
Camera offset = Center, sans FOV tool
16:10 Screenshot
Camera offset = Center, FOV = 95
16:9 Screenshot
Camera offset = Center, FOV = 101
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Camera offset = Center, FOV 149
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
Eyefinity / Surround Menu
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
4:3, Camera offset = Left, sans FOV tool
Uploaded by: skipclarke
16:10, Camera offset = Left, FOV = 90 (should be 85)
Uploaded by: skipclarke
16:9, Camera offset = Left, FOV = 101
Uploaded by: skipclarke
48:9, Camera offset = Left, FOV = 144
15:9 Resolutions:1280x768
Eyefinity / Surround Resolutions:
Multi-Monitor Layouts:3x1-L