Need for Speed (2016)

Discover the nocturnal open world of urban car culture, driven by Five Ways to Play, in this thrilling reboot of Need for Speed. Carve your own unique path, via multiple overlapping stories, gaining reputation on your journey to become the ultimate icon.
The story revolves around the player and a small ragtag group of racers waiting to be noticed by any of the game's five icons, all of them being real-world motorsport and street racing figures. Spike (Adam Long) wants to meet Magnus Walker, Amy (Faye Marsay) has a desire to greet Akira Nakai, Robyn (Christina Wolfe) wants to come to Risky Devil, Manu (Howard Charles) wants to impress Ken Block, and Travis (Leo Gregory) is inspired by Shinichi Morohoshi. As the game progresses, the player earns money and reputation among the other drivers and people he meets along the way. As soon as the player defeats Magnus Walker, however, a cutscene appears in which Spike becomes jealous and angry, saying that the player got the chance before Spike did. After this, Spike gets over it because of Travis saying to him that if one of them gets noticed, they all get noticed. Once the player becomes the ultimate icon, the final challenge is against Travis, Spike, Amy, Robyn, Manu, and the icons. After the race, the final cutscene includes all of them taking a group photo together, with the player wearing a mask to hide his true identity.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Origin
Play Styles:
Setting:Open World
Developer:Ghost Games

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native Hor+ support.

  • Real-time rendered cutscenes are Hor+/Vert+ (receding black bars).
Ultra/Super-Wide Specific Solution & Issues:

Native Hor+ support.

  • FMVs and real-time rendered cutscenes are windowboxed.
  • Police lights flash as pursuit is engaged is noticeably constrained to 16:9.
Eyefinity / Surround Specific Solution & Issues:

Native Hor+ support. HUD can be centered through a manual edit:

%USERPROFILE%\Documents\Need For Speed\settings\PROFILEOPTIONS_profile
GstRender.ScreenSafeAreaWidth 0.300000

  • Centering the HUD breaks virtual signposts: use the minimap to pinpoint exact locations of POIs/challenges/collectables.
  • Phone and Garage UIs always span.
  • FMVs and real-time rendered cutscenes are windowboxed.
4K UHD Specific Solution & Issues:

Native support.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
4K Gameplay Screenshot
4K In-Game Cutscene
4K FMV Cutscene
4K Menu Screenshot
Uploaded by: Rose
Default HUD: 'Home' sign in place
Uploaded by: Rose
Centered HUD: 'Home' sign on the far right and facing away
Uploaded by: Rose
Garage, 4:3
Uploaded by: Rose
Garage, 16:10
Uploaded by: Rose
Garage, 16:9
Uploaded by: Rose
Garage, 21:9
Uploaded by: Rose
Garage, 48:9
Uploaded by: Rose
Map, 4:3
Uploaded by: Rose
Map, 16:10
Uploaded by: Rose
Map, 16:9
Uploaded by: Rose
Map, 21:9
Uploaded by: Rose
Map, 48:9
15:9 Resolutions:1280x768
16:10 Resolutions:1920x1200
Ultra/Super-Wide (21:9/32:9) Resolutions:
Eyefinity / Surround Resolutions:7680x1440
4K UHD Resolutions:3840x2160
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L