Napoleon: Total War

Napoleon: Total War combines turn-based army movement and empire management with real-time battles on land and sea. It features probably the most french accent-ridden dialogs ever recorded for a game.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:1.30 Steam

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native.
The game should initially use your native resolution. You can also adjust Screen resolution at any time from the Options, Graphics menu.

Settings are saved in preferences.script.txt found under...
(7) C:\Users\\AppData\Roaming\The Creative Assembly\Napoleon\scripts\
(XP) C:\Documents and Settings\\Application Data\The Creative Assembly\Napoleon\scripts\

The new, optional and very murky picture-in-picture camera for "battle events" appears to use the same AR as the game and be Hor+, which would be ok - but its position is linked to both the pixel count and AR: the higher/wider the res, the further to the right it pops up.

PiP camera oddity set aside, none - all 2D interface elements scale correctly to the sides of the display.

FMVs are anamorphic 16:9, but they also play full screen in non-16:9 widescreen, and thus are squished in 16:10 and 15:9. Anamorphism "works" in 5:4 and 4:3 though, so it's as if the game was expecting all wider ARs to be 16:9.

Real-time rendered cut-scenes are Hor+.

Eyefinity / Surround Specific Solution & Issues:

Native, Hor+ gameplay.
HUD: scales correctly to the sides of the display.
The PiP cam is Hor+ and pops up on the right-hand monitor; above 3840x800, it covers the minimap and gets cut-off, so it might be pushed completely off the screen at very high res's.

4:3 Screenshot
Campaign map, 4:3
16:10 Screenshot
Campaign map, 16:10
16:9 Screenshot
Campaign map, 16:9
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Campaign map, 48:10
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
Eyefinity / Surround Menu
Uploaded by: skipclarke
Battle map w/ PiP camera event, 4:3
Uploaded by: skipclarke
Battle map w/ PiP camera event, 16:10
Uploaded by: skipclarke
Battle map w/ PiP camera event, 16:9
Uploaded by: skipclarke
Battle map w/ PiP camera event, 48:10
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
Uploaded by: skipclarke
15:9 Resolutions:1280x768
Multi-Monitor Layouts:3x1-L