The Lord of the Rings: Conquest

EA's last take on the Lord of the Rings movies' license combines the classic gameplay of the Star Wars Battlefront titles and beat-em-up elements from the Return of the King game. It features two solo campaigns and skirmish maps as well as 16-player (only!) multiplayer modes.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:version 1.1
Play Styles:
Setting:
Genre:Fighting

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native.
For the cinematics (2D cut scenes and main menu background) to look right, the game has to start in your desired aspect ratio; in other words, restart the game after you've set your resolution or the cinematics may squash/stretch.
(5040x1050 requires an additional workaround for cinematics, see Surround section below.)

All two-dimensional HUD elements and menu items scale correctly.

Real-time rendered cut scenes are Hor+ although 'theatrically letterboxed' in all ARs.

Cinematics are anamorphic, although a fixed smokey letterboxing renders them almost Vert-. Subtitles stretch.

Eyefinity / Surround Specific Solution & Issues:

Native, Hor+.

It seems the game cannot start in 5040x1050; resolution will be reset to 800x600 upon next launch. No biggie but for the cinematics not to stretch in 5040 the game must start in a 4.8:1 AR. Pick your poison : play in 5040, get stretched cinematics and set the resolution everytime you play; play in 4320x900 or 3840x800 and have no problems; play in 5040 but set the res back to 4320x900 or 3840x800 before you quit the game.

The character class selection screen is broken in TripleHead, the 2D overlay and 3D models being misaligned. Looks stupid (your selected class is not the one in the circle) but still works ok.

Minimap: no directional 'diamonds'. No unit icons - in 5040x1050, they're displayed on the opposite side of the display (i.e the left screen) !

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
Eyefinity / Surround Menu
Uploaded by: skipclarke
1024x768 - notice the central white triangle (unit icon) in the minimap and the 'diamonds' on the edge
Uploaded by: skipclarke
2560x1600 - right to left : red 'diamond' is now a triangle, stretched white 'diamond', and the R from outer space
Uploaded by: skipclarke
2560x682 - no more unit icon & directional 'diamonds'
15:9 Resolutions:1280x768
16:9 Resolutions:
Multi-Monitor Layouts:3x1-L