




Four prisoners survive a shipwreck... only to face the dangers of an unknown island ruled by a mysterious, evil and quite playful sorcerer.
LoG2 aims to expand the previous game's formula in every way. This means a new race, refined skill and magic systems, secondary attacks, to compliment a freeroam-friendly world complete with day/night cycle and underwater ventures. And of course mandatory dungeons to explore tile by tile, filled with monsters, traps, puzzles and hopefully, loot.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Native support, similar to LoG1 with a few notable changes:
- FOV is basically Hor+, but is actually Hor+/Vert+ in standard resolutions. 5:4 compared to 16:9 is near perfectly Vert+.
- Main menu scene is strictly Vert- across the board.
- UI scaling is pixel-based. This includes the map screen.
Main menu blemishes: FOV is Vert- and logo scaling is a bit off.
Main menu is Vert-, logo is grimnormous: cut-off and overlaps menu items.
UI scales to the side, which hurts gameplay a LOT. The map is centered, though.
(Untested, but UI is probably too small for comfort)




























