Homeworld: Deserts of Kharak

A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak takes players to the deserts of Kharak where danger lurks over every dune.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Setting:Sci-Fi
Genre:RTS

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native Hor+ support.

  • Only 16:10 and 16:9 resolutions are listed in-game. 1280x768 works fine (after a restart) but adjusting detail settings will also reset the resolution.
    To fix this right-click the game in your library: Properties > Set Launch Options... > -screen-height 1280 -screen-width 768
    You can also manually edit the config file: Steam\steamapps\common\Deserts of Kharak\settings.json
  • Real-time rendered cutscenes are not anamorphic but Hor+/Vert+ (receding letterboxing over Hor+ scenes).
Ultra/Super-Wide Specific Solution & Issues:

Support is natively Hor+ (requires one restart to remove black bars) but launch options are more robust. For 2560x1080: -screen-width 2560 -screen-height 1080

  • FMVs are windowboxed.
  • NLIPS is impacted by display width (gameplay screenshot: Rachel's vehicle appears slightly bigger).
Eyefinity / Surround Specific Solution & Issues:

Support is natively Hor+ (requires one restart to remove black bars) but launch options are more robust. For 5760x1080: -screen-width 5760 -screen-height 1080

  • FMVs are windowboxed. There are no subtitles - the dialog box scales to the same area of the HUD on the left monitor.
  • NLIPS is impacted by display width (gameplay screenshot: Rachel's vehicle appears bigger).
  • Texture details and unit health bars are not rendered on the side monitors. When visible, the health bars of regular units are also shorter than in other aspects.
  • Like most Unity-powered games, DoK can be confined to an Ultrawide-ish picture between black bars to help keep the UI in full view. Simply input any custom, lower-than-native screen width.
    See Additional Screenshots for an example of the game running at 5600x1440 over a 7800x1440 display. Notice how it also fixes the missing details : painted "05" on the rooftop on the left, yellow health bars on the right...
4K UHD Specific Solution & Issues:

Native support.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
4K Gameplay Screenshot
4K In-Game Cutscene
4K FMV Cutscene
4K Menu Screenshot
Uploaded by: skipclarke
Native Width 7800, Game Width 5600
Uploaded by: skipclarke
NLIPS off: actual vehicle scale, 16:9
Uploaded by: skipclarke
NLIPS off: actual vehicle scale, 48:9
Uploaded by: skipclarke
Loading Screen, 4:3
Uploaded by: skipclarke
Loading Screen, 16:10
Uploaded by: skipclarke
Loading Screen, 16:9
Uploaded by: skipclarke
Loading Screen, 21:9
Uploaded by: skipclarke
Loading Screen, 48:9
15:9 Resolutions:1280x768
16:10 Resolutions:
16:9 Resolutions:
Ultra/Super-Wide (21:9/32:9) Resolutions:3440x1440
Eyefinity / Surround Resolutions:7680x1440
4K UHD Resolutions:3840x2160
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L