Hades II

Hades II is an upcoming roguelike action role-playing game video game developed and published by Supergiant Games (previous games: Bastion, Transistor, Pyre, and Hades). It is a direct sequel to the first game.

Support Summary

Game Information

Game Status:
  • In Development
  • Beta/Demo
Release Date:
Tested Version:V0.90279
Play Styles:Single-Player
Setting:Fantasy

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Hades II has native 16:9 support (scaled up/down from the internal viewport of 1920x1080). For resolutions taller than 16:9 (e.g. 16:10), Hades II uses Vert+ scaling for gameplay / main rendering, with the HUD expanded vertically as well, while menus and static assets (e.g. dialogues, FMV) are letterboxed in the center of the screen.

By default, window size is static: only the resolutions from the current selected display are offered in the game settings, and the game window cannot be freely resized.
A custom window size / resolution can be manually set, by either:

(Note: replace <width> and <height> with your desired resolution.)

Ultra/Super-Wide Specific Solution & Issues:

For resolutions wider than 16:9 (e.g. 21:9), Hades II uses Hor+ scaling for gameplay / main rendering, with the HUD expanded horizontally as well, while menus and static assets (e.g. dialogues, FMV) are pillarboxed in the center of the screen, with dedicated artwork rather than plain black bars.

There is an option to disable the artwork, but as of V0.90373 this setting does nothing.

Eyefinity / Surround Specific Solution & Issues:

Multi-monitor setups behave identically to ultrawide (see ultrawide entry above for details), however there are issues with the HUD and menus, with some elements not properly resizing or being repositioned and being locked at 32:9-like sizes, as if internally the game was only expected to be played up to 32:9.

As the window size / resolution is static, multi-monitor setups not using a single-screen virtualizer (e.g. Surround) will also require manually resizing the window (see widescreen entry above for details).

4K UHD Specific Solution & Issues:

Hades II has native widescreen support, and internally 16:9 is the native viewport (see widescreen entry above for details). It thus looks identical in 3840x2160 as it does in 1920x1080 or 2560x1440.

4:3 Screenshot
4:3 (Vanilla game, Vert+ scaling)
16:10 Screenshot
16:10 (Vanilla game, Vert+ scaling)
16:9 Screenshot
16:9 (Vanilla game, Native viewport)
21:9 Screenshot
21:9 (Vanilla game, Hor+ scaling)
32:9 Screenshot
32:9 (Vanilla game, Hor+ scaling)
Eyefinity / Surround Screenshot
48:9 (Vanilla game, Hor+ scaling)
4:3 Cutscene
4:3 (Vanilla game, Vert+ scaling)
16:10 Cutscene
16:10 (Vanilla game, Vert+ scaling)
16:9 Cutscene
16:9 (Vanilla game, Native viewport)
21:9 Cutscene
21:9 (Vanilla game, Hor+ scaling)
32:9 Cutscene
32:9 (Vanilla game, Hor+ scaling)
Eyefinity / Surround Cutscene
48:9 (Vanilla game, Hor+ scaling)
4:3 FMV Cutscene
4:3 (Vanilla game, no static asset scaling)
16:10 FMV Cutscene
16:10 (Vanilla game, no static asset scaling)
16:9 FMV Cutscene
16:9 (Vanilla game, Native viewport)
21:9 FMV Cutscene
21:9 (Vanilla game, no static asset scaling)
32:9 FMV Cutscene
32:9 (Vanilla game, no static asset scaling)
Eyefinity / Surround FMV Cutscene
48:9 (Vanilla game, no static asset scaling)
4:3 Menu
4:3 (Vanilla game, Vert+ scaling)
16:10 Menu
16:10 (Vanilla game, Vert+ scaling)
16:9 Menu
16:9 (Vanilla game, Native viewport)
21:9 Menu
21:9 (Vanilla game, Hor+ scaling)
32:9 Menu
32:9 (Vanilla game, Hor+ scaling)
Eyefinity / Surround Menu
48:9 (Vanilla game, Hor+ scaling)
4K Gameplay Screenshot
16:9 (Vanilla game, Native viewport)
4K In-Game Cutscene
16:9 (Vanilla game, Native viewport)
4K FMV Cutscene
16:9 (Vanilla game, Native viewport)
4K Menu Screenshot
16:9 (Vanilla game, Native viewport)
Ultra/Super-Wide (21:9/32:9) Resolutions:
Eyefinity / Surround Resolutions:
4K UHD Resolutions:3840x2160
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L