




Guild Wars 2 is a massively multiplayer online role-playing game in development by ArenaNet. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.
Support Summary
Widescreen | Ultra/Super‑Wide | Multi-Monitor | 4K Ultra HD | |
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HUD | ||||
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FMVs |
Screenshots Comparison
Solutions & Issues
Technically, the game is Vert- in single screen. However, 16:9 provides an ample FOV, and Surround/Eyefinity are Hor+ based on 16:9. The developer could have made 5:4 and 16:10 amamorphic, but instead chose to do "Vert+". This can all be debated, but it's not worth impacting the grade.
With the 1-Oct-12 update, the handling of NVIDIA Surround is much improved, with the HUD and cut-scenes now properly centered. The HUD is not fully positionable.
Using HaYDeN's "Flawless Widescreen", you can use a "Centered HUD" option to make AMD hardware behave like NVIDIA Surround. Personally, I would prefer a non-centered (or at least positionable) HUD. I like my gameplay view unobstructed, and AMD gives me that. You can use the F11 hotkey to change to a 1920x1080 resolution during cut-scenes on AMD hardware.
AMD Eyefinity:
- HUD: Fully spanned across all three monitors. Personally, I like this in an RPG as it gives me an unobstructed view. However, I preferred the freedom in the original Guild Wars to put HUD elements exactly where I wanted them. This way I could put things just off the center monitor, or put party health bars inside the center monitor.
- Char/Cut-Scenes: The 2D backgrounds and 3D models are both Vert-, making character creation and character selection difficult.






























