




This 2012 RPG is set in the world depicted by George R. R. Martin's novels and the HBO series they inspired.
The game follows two characters through events in Westeros. The first character is Mors Westford, a sworn brother of the Night's Watch who is serving on the Wall with his faithful dog. The second is Alester Sarwyck, a nobleman from the south who has spent years in exile in Essos and become a priest of R'hllor, the Lord of Light. Whilst their stories are initially separated by thousands of miles, they will eventually have an impact on one another. (gameofthrones.wikia.com)
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Native support.
The game was evidently designed with 16:9 as a baseline. In lower aspects, the FOV is Vert+ and the UI is squished.
Default FOV is Vert-, but a simple ini edit will fix it:
%USERPROFILE%\Documents\Game of Thrones\UnrealEngine3\AGOTGame\Config\AGOTInput.ini
[Engine.PlayerInput]
Add the following lines:
Bindings=(Name="X",Command="FOV 91.31") //gameplay fix.
Bindings=(Name="V",Command="FOV 57.82") //cut-scene fix.
Bindings=(Name="Z",Command="FOV 29.06") //fix for a few 2.4:1 anamorphic cut-scenes.
Press X once to fix the FOV, use the other keys as you see fit.
Character models on the Inventory and Character screens have their heads cut-off. Wrong scaling, not a FOV issue.
Same as 21:9 UWS, you'll have to create several hotkeys:
Bindings=(Name="X",Command="FOV xxx") //gameplay fix. Use FOVCalc (Old Ratio 16:9, Old hFOV 75) to get the right value for your resolution.
Bindings=(Name="V",Command="FOV vvv") //cut-scene fix (Old Ratio 16:9, Old hFOV 45).
Bindings=(Name="Z",Command="FOV 29.06") //fix for a few 2.4:1 anamorphic cut-scenes, the same value works for all aspects from 21:9 up.
The stretched UI is ugly but functional, text crawls but letters scale correctly. Use "bezel peeking" (Ctrl+Alt+B in Nvidia Surround) to view icons or text that may be hidden by your bezel compensation settings.
Character models on the Inventory and Character screens are cut-off form the thighs up.







































