Faces of War

Faces of War is a 2006 world war 2 real time strategy game for the PC

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Setting:
Developer:Ubisoft

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

The "prequel" to the recently released Men of War supports all resolutions natively but is Vert- out of the box (in TH as well). Luckily some easy editing is all you need for Hor+ gameplay.
Owners of the full game please consider writing a Detailed Report I'll gladly assist, just PM me.

Detailed method based on chichi007's findings

Open the game's install folder, should be C:\Program Files\Ubisoft\Faces Of War\
Open resource.pak in WinRAR, navigate to resource.pak\set\registry\

Back in Windows Explorer, open \resource\
Create a new "set" folder. Open it.
Create a new "registry" folder. Open it.
You should now be in C:\Program Files (x86)\Ubisoft\Faces Of War Demo\resource\set\registry
Extract resource.pak\set\registry\camera.reg to C:\Program Files (x86)\Ubisoft\Faces Of War Demo\resource\set\registry

Edit the first fov value (65) in C:\Program Files (x86)\Ubisoft\Faces Of War Demo\resource\set\registry\camera.reg :

Code:
{camera
{perspective
{viewAngle 23}
{distance 1600}
{fov 65}

Suggested values (rounded FOVCalc results) :

For 16:10
{fov 75}

For 16:9
{fov 81}

For TripleHead (15:4)
{fov 122}

For Wide TripleHead (4.8:1)
{fov 130} (132 might be better actually)

Sidenotes :
The 'perspective' fov is all you need to edit for Hor+ gameplay.
The 'parallel' fov value is 0, so obviously nothing to edit here.
I couldn't find what the 'preview fov' value is for, maybe a feature not present in the demo ?

Result :
Hor+gameplay, HUD spans but all elements scale correctly. Real-time rendered cut scenes are still Vert- though.

4:3 Screenshot
4:3, default - camera far
16:10 Screenshot
16:10, fov 75 - camera far
16:9 Screenshot
16:9, fov 81 - camera far
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
WTH, fov 130 - camera far
Uploaded by: skipclarke
4:3, default - camera near
Uploaded by: skipclarke
16:10, fov 75 - camera near
Uploaded by: skipclarke
16:9, fov 81 - camera near
Uploaded by: skipclarke
WTH, fov 130 - camera near
16:10 Resolutions:1680x1050
16:9 Resolutions:1920x1080