Fable: The Lost Chapters

RPG from the mind of Peter Molyneux. In Fable, the players' every action determines their character's skills, appearances and moralities. Life stories are created from childhood through adulthood and on to old age. Players may choose the paths of righteousness or dedicate their characters' lives to evil; observing as they transform into reflections of their actions and decisions. As players' characters develop, the world reacts to them and their actions. People comment on their successes, failures, appearances and behaviors. Their many opinions are expressed through applause, mockery, trepidation, panic and even flirtation. With each person characters aid and every creature they slay, the world is changed forever. In Fable, gamers decide: "Who will I be?

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Play Styles:Single-Player
Setting:Fantasy
Genre:RPG

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native.
I did a comparison of the pictures. Some horizontal FOV is gained, but some vertical FOV is lost. In these comparison pictures, I've put the 4:3 picture on top of the widescreen one so that they share the same common area, and another one where I put a 16:10 picture on top of the 16:10 one. Details to the left and right of the yellow lines represent FOV gained, and details above and below the red lines represent FOV lost. See additional images. It appears that more FOV is gained than lost, so this is graded as if it were hor + (certified).

2022 Update: In looking at the screenshots, it appears to be a mixed bag of gain vs. loss without using the Fable Explorer FOV tool. Adjusting this to having a "Blemish" (Minor Issues, Grade B). Suggestion is to use the tool to get the proper FOV.

Eyefinity / Surround Specific Solution & Issues:

This is what I did after downloading Fable Explorer (PCGW Download Link):
1.) Extracted the program into the Fable installation folder.
2.) Opened up Fable Explorer and under the CAMERA_MODE subset, selected "CAMERA_PC_NORMAL" and increased the FOV from 90.
3.) "Appl[ied] Changes" and then saved the mod and launched the game from the toolbar menu.

Fable Explorer has an alternate DirectX9 dll, so it didn't get along too well with SoftTH. Without SoftTH it worked well, and when SoftTH was initialized after Fable Explorer everything worked fine.

I tried out four FOVs for the main camera. 110, 120, 130, and 150. 150 was the result I got from an online FOV calculator for a 4.8 AR, 110 was a conservative estimate, 130 a good midpoint, and 120 seemed to be the best. Looking at the shots now compared to the original 4:3, I think that somewhere between 110-115 would probably be correct. Refer to additional screenshots.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
Uploaded by: skipclarke
16:9 comparison with 16:10
Uploaded by: skipclarke
3x1 comparison with 4:3
Uploaded by: skipclarke
Fable Explorer FOV 110
Uploaded by: skipclarke
Fable Explorer FOV 120
Uploaded by: skipclarke
Fable Explorer FOV 130
Uploaded by: skipclarke
Fable Explorer FOV 150
Uploaded by: skipclarke
Fable Explorer screenshot
15:9 Resolutions:1280x768
16:9 Resolutions: