Euro Truck Simulator 2

From rainy England to sunny Hungary, roads of Europe await. Will you jump from truck to truck and focus on laid-back driving, living the life of a mercenary o' delivery - or will you buy, upgrade, mend and nurture your very own tractor, buy garages, hire fellow drivers and seek your fortune across borders and around the clock ?

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Support summary
Screen change: 

Widescreen Method: 
  • Native
Widescreen HUD: 
  • Proper

Ultra/Super-Wide Method: 
  • Native
Ultra/Super-Wide HUD: 
  • Optimized

Multi-monitor Method: 
  • Native
Multi-monitor HUD: 
  • Optimized

4k UHD Method: 
4k UHD HUD: 

Rendered cut-scenes: 
  • Hor+
FMV cut-scenes: 
  • N/A
Game information
Game status:
Release Date:
Friday, 19 October, 2012

Tested Version: 

Play styles: 


Developer feedback: 

Steam ID's: 
227300, , , ,
Comparison Screenshots
  • 4:3 Screenshot
  • 16:10 Screenshot
  • 16:9 Screenshot
  • Ultra-Wide (21:9) Screenshot
  • Super-Wide (32:9) Screenshot
  • Eyefinity / Surround Screenshot
    6060x1080, r_multimon_mode "1"
Solutions & Issues
Baseline (Widescreen) Solution & Issues

Native support; resolution can be changed at any time from the options menu. Settings are stored in Documents\Euro Truck Simulator 2\config.cfg

Minor anomalies:
In 4:3 and 5:4, menus are letterboxed and gameplay is Vert+ compared to 16:10.
Roof camera view (4) shows a clipping issue in non-widescreen resolutions only.
Look Back view (5) gets slightly different on wider aspect ratios: the wider the display, the less the driver can turn his/her head.

Custom FOV:
It is possible to mod the FOV (see the Changing your Fov Steam Community page) but the game has separate FOV entries for each camera of each truck model; check out Cole Roddy's FOV files for a modified cabin view of most pre-patch trucks.

Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues

Eyefinity / Surround Specific Solution & Issues

Patch 1.4.1. introduced "experimental" multi-mon tweaks:

%USERPROFILE%\Documents\Euro Truck Simulator 2\config.cfg

uset r_multimon_mode "0" - default: main menu, virtual mirrors and Route Advisor spanned across display.
uset r_multimon_mode "1" - centered UI.
uset r_multimon_mode "2" - centered UI, one frustum per screen (fixes "edge distortion" but better suited for 15:4 than for TripleWide

Note that the r_multimon_border_fov values are only effective in conjunction with r_multimon_mode "2 and are apparently in millimeters (not pixels).

4k UHD Specific Solution & Issues

Native support.

Stereoscopic-3D Solution & Issues

Expand all screenshots and resolution details
Expand all screenshots and resolution details

Submitted by Anonymous on 15 November, 2013 - 13:35
Updated by Anonymous on 7 March, 2019 - 14:21