




Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying. The roads are treacherous with obstacles around every corner. Instead of doing laps on a loop, survive to the end in the quickest time. Your car has abilities that not only allow you to drive on the track, but upside down and on buildings and walls! You can also fly to discover new shortcuts and paths. Take on the roads alone, or in multiplayer with your friends! The game is a spiritual successor to the multi-award winning Nitronic Rush, created by ourselves and 5 others at DigiPen Institute of Technology. It was widely praised for its innovative mechanics, visual style, audio design, and atmosphere.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
The rendered cutscenes in the default game have letterboxing as a stylistic decision; cutscenes created in the level editor made by community authors don't have to enable the letterbox option. The official cutscenes are Anamorphic, capped at 21:9, then turning into Pillarboxed at wider resolutions; the community-created ones can be Hor+ (i.e. "City Limits" level on the Steam Workshop, see additional screenshots).
None of the default resolutions listed in-game are 21:9 or 32:9; had to edit GraphicsSettings.xml to manually input these resolutions. May be different on a native 21:9 or 32:9 monitor.
None affecting gameplay; some text during cutscenes isn't constrained center.





















