




Space combat spin-off from the Descent series. Released as Conflict: FreeSpace – The Great War in Europe.
Support Summary
Screenshots Comparison
Solutions & Issues
640x480 only. Use FSOpen with the FreeSpace Port (note that this requires FreeSpace 2). Installing through the FreeSpace Open Installer is recommended. When prompted for the installation type choose Custom and select FreeSpace Port along with the associated files you want (voices, cutscenes, etc.)
Everything scales correctly. Menus are pillarboxed 4:3. FMV cutscenes are letterboxed.
Same as widescreen. FMV cutscenes are pillarboxed.
Same as widescreen. FMV cutscenes are pillarboxed. HUD is spanned by default; for a centred HUD do the following:
Make a new text file. Paste in the following code (copied from the forum topic):
$Scale Gauges: no
#Gauge Config
$Base: (6000, 1200)
$Min: (1280, 640)
$Gauges:
+Messages:
Origin: (0.34, 0.0)
Offset: (8, 5)
+Wingman Status:
Origin: (0.66, 0.0)
Offset: (-92, 144)
+Auto Speed:
Origin: (0.66, 1.0)
Offset: (-64, -96)
+Auto Target:
Origin: (0.66, 1.0)
Offset: (-64, -120)
+Countermeasures:
Origin: (0.66, 1.0)
Offset: (-144, -166)
+Talking Head:
Origin: (0.34, 0.0)
Offset: (5, 56)
+Directives:
Origin: (0.34, 0.5)
Offset: (5, -106)
+Weapons:
Origin: (0.66, 1.0)
Offset: (-144, -257)
+Squad Message:
Origin: (0.66, 0.0)
Offset: (-197, 5)
+Escort View:
Origin: (0.66, 0.5)
Offset: (-159, -54)
+Mission Time:
Origin: (0.66, 1.0)
Offset: (-55, -52)
+Target Monitor:
Origin: (0.34, 1.0)
Offset: (5, -178)
+Extra Target Data:
Origin: (0.34, 1.0)
Offset: (5, -216)
+Multiplayer Messages:
Origin: (0.34, 0.5)
Offset: (8, -144)
+Voice Status:
Origin: (0.34, 0.5)
Offset: (8, -129)
+Ping:
Origin: (0.66, 0.0)
Offset: (-128, 5)
+Kills:
Origin: (0.66, 1.0)
Offset: (-144, -144)
+Fixed Messages:
+ETS Retail:
Origin: (0.66, 1.0)
Offset: (-144, -120)
$End Gauges
#End
Change the $Base dimensions to your resolution.
Save the file as hud_gauges.tbl in data\tables in the FSOpen installation folder (make the tables folder if it does not exist).
All HUD elements will now be centred in-game.
















