Beyond Divinity

Beyond Divinity is the sequel to the popular RPG, Divine Divinity. The game retains the same open-ended exploration of its predecessor along with a buffet of character customization options. Character stats and skills are increased through player choices allowing for total specialization.

A big difference from Divine Divinity is the addition of multiple character parties. The main character discovers early on that he is bound to a Death Knight and only through cooperation will they both survive. Tailor the skills of these two opposing forces to best meet the challenges and adventures that await.

This is a RPG for an experienced gamer who enjoys challenging combat and frequent quick saves.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Retail release with the 1.49 patch
Setting:Fantasy
Genre:RPG
Developer:Larian Studios

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

No native widescreen support. In the root game directory there is a file called "config.div". Open this file with a text editor and look for the lines...

// display width
width ****

// display height
height ****

Change **** to your desired resolution and save.

The game is pixel-based widescreen. Depending on your resolution you will get Hor + and possibly Vert +. Some two-dimensional screens are cropped depending on selected resolution. There is a possible alignment problem with the in game diary screen depending on your selected resolution. It does not hinder gameplay.

The journal-automap screen template does not scale or stretch which can obscure parts of the automap. The zoom-view scaling only works in the widescreen resolutions 1280x720, 1280x768, and 1280x800. In game HUD does not stretch or scale. Please note that the HUD can be too small for some high resolution users.

Pre-rendered cut-scenes are displayed in a fixed resolution.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
4:3 FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
Uploaded by: Rose
16:10 Diary
Uploaded by: Rose
16:9 Diary
Uploaded by: Rose
4:3 Journal automap
Uploaded by: Rose
16:10 Journal automap
Uploaded by: Rose
16:9 Journal automap
Uploaded by: Rose
4:3 Zoom-view scaling
Uploaded by: Rose
16:9 Zoom-view scaling
Uploaded by: Rose
4:3 HUD
Uploaded by: Rose
16:10 HUD
16:10 Resolutions:1680x1050
16:9 Resolutions:1920x1080