Battlestar Galactica

The game is a budget, download and retail, Xbox 360 and PC Action game. It has a single player 10 mission campaign, multiplayer combat in 3 modes and Instant Action which is a offline bot match.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Retail 1.0
Setting:Sci-Fi
Genre:Shmup
Developer:

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

This game has full native support for widescreen. It allows independant setting of physical screen ratio and screen resolution. The display options are easily set from the main menu. The in game settings are adequate but still limited. The configuration file may be edited to create custom modes in fullscreen or windows.

The widescreen view is Hor+ with fixed vertical Field Of View and variable horizontal FOV while maintaining correct aspect ratio.

To manually change the display settings or create custom modes, the configuration file can be found in:

MyDocuments\MyGames\Battlestar Galactica\cvarsArchive.gm

The following variables may be configured to set almost any fullscreen or windowed display mode:

cvar.displayPhysicalScreenRatio = 1.33333;
cvar.fullscreenSizeX = 1024;
cvar.fullscreenSizeY = 768;

For windowed mode these variables:
cvar.windowPosX = 50;
cvar.windowPosY = 50;
cvar.windowSizeX = 1280;
cvar.windowSizeY = 720;
cvar.displayFullScreenFlag = 0;

Cut scenes are rendered in game and perform without anomaly. They are Hor+. The cut scenes also add letter-boxing to pretend to be even wider screen and show that control has been temporarily taken away from the player.

Unfortunately these cut scene shots varied. The Galactica was hit by nukes in different places, but here are two different resolutions (see screenshots).

If you force the resolution below 1024x768 (the minimum in game resolution) menus and HUD elements will start to overlap and nor position well. For higher resolutions the HUD and menus will scale or reposition reasonably.

Eyefinity / Surround Specific Solution & Issues:

TH works through the .ini hack.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
4:3 Menu
16:10 Menu
Uploaded by: Rose
4:3 for comparison with 3x1
Uploaded by: Rose
3x1 gameplay shot
Uploaded by: Rose
At 800x600, HUDs start to overlap
15:9 Resolutions:1280x768
16:9 Resolutions:
Multi-Monitor Layouts:3x1-L