Native

A game whose widescreen method is "Native" is a game where enabling widescreen can be done entirely from the in-game options menus. A game can only be considered "Native" if there is no way to improve the widescreen support externally. For example, if a game supports widescreen resolutions natively, but is vert- this way, and it is possible to make it hor+ via editing the .ini file, it cannot be considered Native.

Half-Life Deathmatch Source

Winner of over 50 Game of the Year awards, Half-Life set new standards for action games when it was released in 1998. Half-Life: Source is a digitally remastered version of the critically acclaimed and best selling PC game, enhanced via Source technology to include physics simulation, enhanced effects, and more.

realMyst

Inviting you to explore a vast deserted island, Myst slowly reveals a haunting storyline involving a series of books that unlock alternate planes of reality. With only your wits as your guide, you must decode the hidden clues placed throughout the game's gorgeous 3D environments. Through text, video clips and tricky puzzles, you’ll discover a world so real, you will be certain that it truly exists.

Super Meat Boy

Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux.

The Binding of Isaac

When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.

Nuclear Dawn

In this Source-based multiplayer FPS each team may consist of four classes of combatants on the field plus one commander playing from a bird's eye view. The commander can build structures and research upgrades that will let him perform actions on the map such as deploy weapon stashes, launch artillery strikes or cast zone healing.

Oil Rush

Oil rush is a fast-paced RTS set in a flooded world where oil is the only resource and micro-management is kept to a minimum. Units are produced automatically up to their population limit and the player commands them as groups, sending swarms from platform to platform rather than to attack other units directly. Defenses can also be built in the form of towers on slots around certain platforms, but the priceless oil rigs must be defended by units only. Experience points can be spent as tech upgrades ranging from faster construction to nuclear warhead launches.

Sonic CD

It’s time to usher the past into the future in this enhanced recreation of Sonic CD!

Sonic travels to the distant shores of Never Lake for the once-a-year appearance of Little Planet - a mysterious world where past, present, and future collide through the power of the Time Stones that lie hidden within it.

F1 2011

This game is a continuation of the F1 series of driving simulators by Codemasters. Like we've come to expect from Codemasters, it has perfect support for Eyefinity. Not lacking in detail, this fine example should keep any F1 simulator fan satiated... until next year.

Alice: Madness Returns

Eleven years after American McGee's Alice, the equally deranged and determined girl returns to Wonderlands. Things have changed for the worse and Alice must find a way to cleanse the imaginary realm from all corruption. The gameplay combines platform run'n'jumping, theatrical combat and various minigames.

Nation Red

Nation Red is a fast-paced top-down zombie survival game that supports up to 4 players in co-op mode.

There are 4 character classes available, and players can customise their characters with perks, power-ups, and a variety of weapons.

The game is available from Steam.