Hor+

Hor+, or horizontal plus, refers to expanding the horizontal component of the FOV while keeping the vertical component roughly or exactly the same. This is often considered the ideal solution, as it grants ultra-wide users a wider picture compared to narrower aspect ratios like 16:9.

Need for Speed: Underground

Racing game about tuning cars.
All races take place in a generic city at night called Olympic City, though the city bears some resemblance to New York, San Francisco and Los Angeles.
Rather than exotic cars, Underground featured vehicles associated with the import scene.

Ziggurat

A rogue-lite fast-paced magical FPS. Fight through randomly-generated dungeons to find the portal key that will summon the level boss. Wield an assortment of staves, spells and weapons each using one of 4 mana types and boasting a secondary attack. Gain XP and choose new perks as you level up. Dodging is vital and death is final, but every kill counts toward unlocking new gear and playable characters for your future endeavours. The carnivorous carrot-ridden corridors of cartoonish carnage await...

Cities: Skylines

Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.

From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!

Dawn of Magic

Dawn of Magic is an action role-playing computer game developed by SkyFallen Entertainment and released by Deep Silver in April, 2007. Dawn of Magic was published by Atari in North America on October 16, 2007. Dawn of Magic is an upgraded version of the Russian language SkyFallen game Blood Magic, published by 1C Company on December 16, 2005.

Sherlock Holmes: Crimes and Punishments

Crimes and Punishments is a series of six self-contained murder mysteries. Each case features the usual mix of exploration, interrogation, puzzles and the occasional more action-y sequence. Gathered clues combined in logical pairs will add nodes to the synaptic network of the "deduction space", but key elements of the story remain open for interpretation. It's up to you, Sherlock, to pick the most plausible chain of events, designate a guilty party and decide their fate.

Death Rally (2012)

The "revised remake" of the 1996 top-down racer was a huge hit on iOS. Although developed by Remedy, it shares so little DNA with its classic ancestor that it was met with a cold shoulder on our platform of choice.

BlazeRush

An isometric-ish racer-shooter whose subtle gameplay is served by a beautifully bare-bones control scheme. All vehicles are maintained within reasonable distance of each other along the race, so that using power-ups and evading trouble until the last second is more important than just having the fastest ride. Targem's in-house engine is also pleasantly undemanding whilst delivering colorful FX, detailed physics and particles galore. In career mode, earned points and cups unlock new cars and challenges respectively. Up to 4 local players can enter the fray.

Dying Light

Dying Light is a 2015 survival horror video game developed by Polish video game developer Techland and published by Warner Bros. Interactive Entertainment for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game revolves around an undercover operative sent to infiltrate a quarantine zone in a city called Harran. It features a zombie-infested, open-world metropolis with a dynamic day and night cycle. It was originally planned to release in 2014, but was pushed back to 2015.

The Mighty Quest for Epic Loot

The Mighty Quest for Epic Loot is a free-to-play real-time strategy video game developed by Ubisoft Montreal. The game combines castle defense and dungeon crawling mechanics, allowing players to build their own castle and to attack those built by other players in order to collect various in-game resources such as Crowns, Gold, and Gear.

The game requires U-Play, and leaves a client running even when you exit the game. The client shows as an icon in the System Tray. No idea why this is needed, or what data it is sending to Ubisoft.