Abstract

A game that has an abstract setting, or potentially "no" setting. Prime examples of "no setting" would be many puzzle games.

Antichamber

This can be a vary challenging, psychological mind bending, frustrating Game. That can test your skill at not following the norm, and what direction games normally make you follow, but instead makes you think out side the box, in more of 4 dimensions way. If you are use to just following the norm, and get frustrated easy, might be much for you, but still fun.

Luxor Evolved

A casual tile-matching action puzzle video game sequel to Luxor: 5th Passage

Fractal: Make Blooms Not War

From the award-winning team that brought you Auditorium and Pulse: Volume One comes Fractal, an enthralling music puzzler experience. Push, Combo, and Chain your way through a pulsing technicolor dreamscape all the while expanding your consciousness at 130 BPM.

With 3 unique and challenging game modes, amazing HD-Quality graphics, and an ever-evolving soundtrack, Fractal is sure to destroy what little productivity you have left.

Waveform

Waveform is a action, puzzle game created by indie developer Eden Industries. You control a wave of light as it transmits through space and you’re able to modify the wave’s amplitude and wavelength to line it up with objectives, avoid obstacles, and interact with a slew of objects that affect the path of your wave, and the world around you, in interesting ways.

E.Y.E: Divine Cybermancy

E.Y.E: Divine Cybermancy is an indie action/role-playing first-person shooter video game created by the 12-person French development team Streum On Studio, and built using Valve Corporation's Source engine. It is a cyberpunk themed game based on the role-playing board game "A.V.A." developed by Streum On Studio in 1998.

Everything about this game is strange. Even the HUD in multimon is strange, all on the left hand screen. If you like strange, this is a good start.

Symphony

Symphony is a vertical shooter type game which, like Audiosurf and Beat Hazard (among others) generates the levels based on your music. It ranges from easy to mind-blowingly difficult, with the higher difficulties becoming unlocked as you progress through the game and recover pages of the "Symphony of Souls"; created when a mysterious entity invaded and tried to take over by capturing the souls of musicians. This mysterious entity is absorbing and corrupting your music before your eyes.

Eufloria

Eufloria (formerly known as Dyson) is a real-time strategy video game developed by indie developers Alex May, Rudolf Kremers and Brian Grainger. It was named after the Dyson tree hypothesis by Freeman Dyson that a tree-like plant could grow on a comet.

Plain Sight

Plain Sight is a multiplayer arcade game about suicidal ninja robots.

Fly through space, leap over planetoids and destroy opponents with your trusty katana.

Killing fellow robots lets you steal their tasty, tasty energy. Packed with spinach-like goodness; energy makes you bigger, stronger, faster and generally more awesome.

Being all big and badass is great, but in this game it doesn’t win you the match. It makes you a target.

To win, you have to convert your energy into points…

How do you do this? Simple. Kill yourself.

Xotic

Xotic is an arcade-style first-person shooter where you rack up huge scores by shooting enemies, detonating chain reactions, and discovering secret power-ups and point multipliers. Armed with a weaponized symbiotic creature called the Macroterra, you must cleanse the evil presence and re-plant the seeds of life on a planet ravaged by the minions of the Orb.

Proun

Proun is a slick and trippy racing game. The player controls a fluffy ball riding down a cable-like rail, trying to dodge obstacles of all sizes, shapes and colors to maintain maximum speed and beat opponent ghosts. Moving sideways as little as necessary is the key to building momentum and reaching high speeds. Going fast fills a bar that creates up to three boost power-ups.