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Trauma

Trauma (styled as TRAUMA) is a graphical adventure interactive fiction game developed by Polish programmer Krystian Majewski as part of a thesis project, and released in August 2011. The game is based on a woman that has suffered a physiological trauma, and has been languishing in several dreamscapes while unconscious and hospitalized. The player resolves these by using both point-and-click and gesture-based actions to move about the dreamscapes, composed of photographs with digitally-altered features, to complete a certain task.

Ticket to Ride

Ticket to Ride is a cross-country train adventure puzzle game in which players collect and play matching train cards to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.

The video game is based on the board game of the same name.

War in a Box: Paper Tanks

Originally an iOS app, this lightweight tower defense game features 5 types of towers versus 7 enemy vehicle classes, battling it out throughout a 24-level campaign and two difficulty modes.
A demo is available on Desura, and the game has appeared on Steam Greenlight.

X-Plane 10

X-Plane 10 Global is the world’s most comprehensive and powerful flight simulator for personal computers, and it offers the most realistic flight model available.

X-Plane is not a game, but an engineering tool that can be used to predict the flying qualities of fixed- and rotary-wing aircraft with incredible accuracy.

XCOM: Enemy Unknown

XCOM: Enemy Unknown is a remake of the 1994 classic strategy game UFO: Enemy Unknown, also known as X-COM: UFO Defense. Unlike the previously announced XCOM by 2K Marin, this game will return to the strategic root of the X-COM series.

Superbrothers: Sword & Sworcery EP

Superbrothers: Sword & Sworcery EP is an exploratory action adventure videogame with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Blocks That Matter

Blocks That Matter (also known as BTM) is a two-dimensional indie puzzle platformer developed by Swing Swing Submarine. The player takes the role of “tetrabot”, a robot which is able to collect blocks by jumping into them or drilling them, and can then construct shapes in a “puzzle mode” using four blocks at a time. BTM heavily references the games Minecraft and Tetris through the main characters, in-game mechanics and concepts such as “Pajitnovian physics”.

Atom Zombie Smasher

Atom Zombie Smasher is a real-time strategy game developed by independent developer Blendo Games. In this game, the player attempts to rescue as many citizens as possible from an oncoming zombie horde using helicopter rescue units. As the player progresses, various weapon teams are unlocked that can be deployed to slow the zombie forces while the citizens are rescued.

This game is surprisingly fun and addictive.

A Valley Without Wind

The Creators Of AI War Bring You...

A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).

Splice

This indie game allows you to play God by moving cells with other cells and stuff happens, somehow. You have to move the cells or capsules to match the pattern shown. I'm not really sure what happens or what the purpose is, but at least you can do it in multimon.