triplehead2go

Centered HUD Fix for Quake 4 by thelolotov

thelolotov has been working on adjusting the Quake 4 HUD for multi-monitor. According to his forum post the tweak is by no means finished, but it's usable. In theory, the HUD, and menus, and all 2D elements can be adjusted to be centered in Triplehead, but this is much easier said than done.

The nice thing is, this mod, while specific to Quake 4, can be easily done with any other id Tech 4-based game, such as Doom 3, Prey, and possibly even Brink, in fact, Brink might be an incredibly easy fix, but as he does not own it, he can't try. Hit the forum thread for more info, and how you can test at additional resolutions.

Quake4Centered

TripleHead2Go Updates for NVIDIA Cards

A number of people have posted updated to improved TripleHead2Go support in the NVIDIA 191 series drivers. Success isn't guaranteed, but people are reporting 5040x1050 support (last seen in 182.50 drivers) and DX10 support (not widely seen yet). YMMV, but it's worth checking out.

Certification Criteria Revised - TripleHead Support Now Required

Over the past couple of weeks there have been some intense discussions going on within the Insider forum regarding Anamorphic widescreen implementation. There appears to be a growing discontent with anamorphic implementation, and the Insiders were attempting to address concern.

In the end we came to the decision that a purely Anamorphic game would not be Certified by the WSGF, and that proper TripleHead2Go support would now be a requirement. We will be revising our Certification pages in the Wiki, and are now going through to review existing Certifications.

WSGF Raffle - Matrox TripleHead2Go Digital Edition

In our recent video contest, we did not give away one of our TripleHead2Go boxes supplied by Matrox (Dem Pyros chose to pick up some storage from New Egg). So, we are giving away the 2nd DTH2Go. All you've got to do is post in this thread and you're entered. There are no restrictions on who can enter.

Matrox Updates DTH2Go with Support for 3x1440x900 and 3x1680x1050

Matrox announced today that a firmware update to the Matrox TripleHead2Go Digital Edition bring support for 3x1440x900 and 3x1680x1050. This is a great milestone for the product, as it enables native support in 3xWS for 19" - 22" panels.

Most users found the 3x1280x800 too small a monitor size, so they opted for 3x1280x1024. This new support will allow for a much larger native panel size; and it will allow for a game to be played in widescreen, when Surround is not supported. Read (and discuss) the announcement in this forum thread.