solutions

WSGF Source Engine HUD Editor Updated

Delphium has updated the Source HUD Editor. The FOV calculation section now provides an overlay of the HUD, so that you can see how the game will look with the updated HUD. Additionally, he has added options to support proper HUD placement on Portrait monitor configurations

Another million thanks to Delphium for his hard work on this, and for bringing this tool to the WSGF audience.

WSGF Source Engine HUD Editor

Delphium has updated the FOV Calc to include a HUD editor for games based on the Source engine. The editor pulls your FOV and bezel information from the FOV Calculator. It then allows you to upload game-specifc HUD files, automatically applies the changes to the unique fields in the configuration file, and then allows you to download the updated file.

Killer App Mod for Tron 2.0 - Hor+ w/ Eyefinity Support

Forum member redrain85 created the Tron 2.0 mod Killer App. The mod provides a whole host of improvements to Tron 2.0, but of particular interest to the WSGF is native Hor+ support and support for Eyefinity.

Check out this discussion thread to see some screenshots and chat with redrain85. Fortunately, it looks like his methodology will also be applicable to other Lithtech 2.5 engine games such as NOLF 1 & 2.

New FOV & Aspect Ratio Calculator from Delphium

Forum member Delphium put together a new FOV Calculator that is simply amazing. Beyond just calculating FOV, it also calculates Aspect Ratio, Eyefinity/Surround Aspect Ratio, total pixels, video bitrate and video bandwidth.

It also has a graphical representation of the aspect ratio using a Hor+ image from L4D2. By entering in your number of monitors, it will also add in the bezels to simulate an Eyefinity setup. Pretty amazing, and thanks again to Delphium for all of his hard work.

Update on BioShock 2 FOV - Patch Underway (Revised)

"2K Elizabeth", (Community Manager for 2K Games) forwarded me this Formal Announcement of a Hor+ Patch. To quote the page, "We always meant to have our FOV expand horizontally, but a last minute bug fix for a related issue changed this back to a vertical FOV just before ship. We feel rather silly about this, and agree that horizontal expansion is much more awesome, and that you'll have it very soon."

Batman: Arkham Asylum Detailed Report

I put together a Detailed Report on the new Batman demo. It is Hor+ with solid support for TH and WTH. There is an issue in Surround where the "cinematic" action sequences are zoomed in too far, making them Vert-. Paddy found a work-around, that can hopefully be added into the final product before shipping.

Tell Tale Games Custom Resolution Tool Updated

New forum member Derrick has updated his TTG Custom Resolution Tool. It now supports 640x480 on the low end, and up to 4095x4095 on the high end. The tool has also been tested with the new TTG Monkey Island title. You can hit the Wiki Page for more info, and to download the tool. You can also hit this discussion thread to show your thanks and post any feedback. Thanks to Derrick from all of us at the WSGF.

Lobbying Central

I created a new area in the Surround Forums called Lobbying Central. Previously the WSGF has been successful in lobbying developers to add Surround support, both before and after a release. The purpose of this new forum is to collect all of these threads, so that we can coordinate our efforts and keep tabs on Surround support.