Third-Person Shooter

Manhunt

Manhunt is to this day the only third-person action/infiltration game featuring stealth attacks with plastic bags.

Freedom Fighters

The player takes the role of Christopher Stone, a plumber-turned American Resistance movement leader who fights against the Red Army that invades and occupies New York City in the present time.

Max Payne

The game features a gritty neo-noir style and uses graphic novel panels (with voice-overs) in place of cutscenes to narrate the game. Max Payne is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo.

The Matrix: Path of Neo

Step into Neo's shoes in this spin-off based on the popular film series.

Gun

Gun is a Revisionist Western-themed video game developed by Neversoft. The game features an open world environment, including side-missions that add to the story of the game. Gun is played by controlling protagonist Colton White from a third person perspective. Players can wield a revolver and switch between rifles, shotguns, various handheld explosives, and bows. Throwing knives are available in Gun Showdown.

Shade: Wrath of Angels

Shade: Wrath of Angels is a 2004 video game for Microsoft Windows and Xbox, developed by Black Element Software and published by Cenega. The original name was Nefandus, but later was changed to Shade: Wrath of Angels before its release. The history revolves around an ancient war between angels and gods.

Max Payne 2

Max Payne 2: The Fall of Max Payne is a third-person shooter.

Kill.Switch

As a relatively straightforward third-person shooter, the most distinguishing characteristic of Kill Switch is its cover system, a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own Time Crisis series of light gun shooters as well as Koei's third-person shooter WinBack and Konami's stealth game Metal Gear Solid 2: Sons of Liberty. However, Kill Switch was the first third-person shooter to feature the cover system as its core game mechanic, and introduced the blind fire mechanic to the cover system.