Neverwinter 2013 Manual PLP Instructions

Submitted by imusrt on 2 December, 2015 - 00:15

Game spreads perfect, except prominent background-art on loading screens is stretched full, & NPC dialog windows likely popup across inner bezel (they aren't centered). Hor+; FOV & HUD proper (HUD customizable, both size & element-positions *). Rendered cutscenes hor+, FMVs (rare) are pillarboxed, & both are letterboxed. All text proper, menus proper (all menus & character screens have hor+ rendered background).

(PLP screenshot with bezel effect)

(stationary view)

(1080p general comparison; CP1)

(run view)

Borderless (recommended; DX9 only):
1. In-game main menu Options, Display:
A. Video card: Direct3d 9 or 9ex.
B. Display Mode: Windowed (not Windowed Maximized).
C. Aspect Ratio: Auto.
2. Quit. Restart, get to gameworld.
3. Press Enter-key to open chat & type/paste (command): /screen_pos_size -#### 0 #### #### (respectively: negative width of side, top-position of zero, & your fullscreen width & height).
4. Press enter. Game remembers on restart.

== Combat Examples (Trickster Rogue with dual daggers) ==

OR Windowed (DX9-DX11):
In-game windowed, then physically spread out window (drag out sides, & use Aero to snap to center's height).

(dialog example, notice popup window position)

(main UI's window positioning; e.g. catalog of user-made adventures)

(character creation example)

1. The Foundry (adventure-creation toolset) also spreads hor+ & works proper.
2. DX9 VS DX11 game:
A. Visuals seem to be identical; no noticable difference.
B. DX11 has 10% higher FPS than DX9.
3. * UI Positioning:
A. Chat window shrinks & moves using mouse (like a normal window).
B. HUD elements are re-positioned via Esc, Rearrange HUD.
4. Optional FOV (not needed, untested):
A. Command /gfxsetdefaultfov # in launcher/chat.
OR B. Find file Gameprefs.Pref, likely in (path-to-game)\Neverwinter\Live\localdata\ (if it's not there, use Search). Edit (Notepad): GfxSettings.DefaultFov #.
5. Maybe not full spread (depends OS), & Borderless Gaming maybe fixes if this happens.

(rendered cutscene)

(FMV cutscene)

(loading screen, prominent background art stretched full)

(The Foundry - toolset to make & share your own adventures)

View guide for general help with the instructions.