Ghost Recon Advanced Warfighter 2 (GRAW 2)

Tom Clancy's Ghost Recon Advanced Warfighter 2 (GRAW 2) is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter. It expands on the game play of Ghost Recon Advanced Warfighter and is the fourth installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft.

The game takes place in 2013 (although the back of the game's cover says 2014), immediately after the events of Ghost Recon Advanced Warfighter (GRAW), just south of the United States border, and deals with the conflict between a Mexican rebel group, Mexican loyalists, and the U.S. Army for a time span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the U.S.-Mexico border.

The game play is similar to the first GRAW, although some new features, like Eternal Eyes, have been added to improve gameplay. This makes the direction of friendly units much more accurate and effective. The squad A.I. is improved, with fewer problems occurring than in the last GRAW. Units will actively seek cover and descriptively call out targets (i.e. "behind the red car", or "under the green roof"). The game also features Crosscom 2.0.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:1.5
Developer:GRIN

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

One minor anomaly: When zooming/using a rifle scope the image appears to be cropped in widescreen.

Eyefinity / Surround Specific Solution & Issues:

Use Flawless Widescreen so it'll run fine on multi monitors.

Cutscenes and all gameplay (including scoped view) will be HOR+, expanding the horizontal component of the FOV while keeping the vertical component roughly the same. This is the ideal solution for multi-monitor setups as it grants a wider picture.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
Eyefinity / Surround Cutscene
Uploaded by: skipclarke
Uploaded by: skipclarke
15:9 Resolutions:1280x768
16:9 Resolutions: