Crysis

Crysis is based in a fictional future, where an alien race has invaded Earth. The single player campaign has the player assume the role of Jake Dunn. Dunn is a United States Delta Force operative, who is armed with various futuristic weapons and equipment, most notably a "Nano Muscle Suit", which is an artificial and technologically advanced exoskeleton, inspired by the United States' Future Warrior 2020 program, according to Bernd Diemer, one of Crytek's senior game designers. In Crysis, the player fights both North Korean and extraterrestrial enemies, in four different locations: a tropical island jungle; an American aircraft carrier; inside an "Ice Sphere", which will consist of the same jungle, but frozen; and the alien ship itself, some parts of which will be zero-gravity.

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Support summary
Screen change: 
Hor+

Widescreen Method: 
Hud Stretch: 
  • None

Multi-monitor Method: 
Multi-monitor HUD: 
  • Position Affects Gameplay

Ultra/Super-Wide Method: 
  • Native
Ultra/Super-Wide HUD: 
  • Optimized

4k UHD Method: 
4k UHD HUD: 

Rendered cut-scenes: 
FMV cut-scenes: 
Game information
Game status:
Release Date:
Tuesday, 13 November, 2007

Tested Version: 
Steam

Setting: 
Genre: 
Play styles: 
,

Developer: 

Developer feedback: 

Steam ID's: 
17300, 17310, , ,
Comparison Screenshots
  • 4:3 Screenshot
    1024x768
  • 16:10 Screenshot
    Crysis
  • 16:9 Screenshot
    Crysis
  • Ultra-Wide (21:9) Screenshot
    Crysis
  • Super-Wide (32:9) Screenshot
    Crysis
  • Eyefinity / Surround Screenshot
    Crysis
Solutions & Issues
Baseline (Widescreen) Solution & Issues

In-game cut-scenes are letter-boxed, Hor+.
FMVs: Based on these screenshots, it looks like widescreen is slightly anamorphic *and* slightly hor +. The black bars on the top and bottom recede some but not as much as they would if it was completely anamorphic, and the picture expands some on the side. So I made a composite picture to show what's going on. The widescreen shot is black and white, and the 4:3 shot is in color, placed on top of it. Refer to additional screenshots.




Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues

Native support.
FMVs are Vert-.




Eyefinity / Surround Specific Solution & Issues

Native support.
FMVs are Vert-.




4k UHD Specific Solution & Issues



Stereoscopic-3D Solution & Issues

Expand all screenshots and resolution details
Expand all screenshots and resolution details

Submitted by DubiZubi on 28 October, 2007 - 02:45
Updated by Garrett on 30 November, 2016 - 23:47