Section 8: Prejudice

Like its predecessor, the characters in Section 8: Prejudice wear powered armor suits. The player can use "overdrive" to move horizontally at superhuman speeds, or activate their jet pack to achieve new heights. Instead of having fixed spawn points, the player chooses where to "drop in" and their character is subsequently launched into the battlefield from orbital dropships that are 15,000 feet above the surface. While burning in, the player character can be attacked by enemy players and anti-air turrets, but the dropping player can instantly kill another player by landing directly on them.

In multiplayer, players are encouraged to work in teams to achieve objectives and defend one another. They may purchase the following defensive structures: Mini-Gun Turrets, Rocket Turrets, Anti-Air Turrets, Supply Depots, and Sensor Arrays, to protect friendly-controlled objectives. Players may also purchase a tank, a bike, and a mech. Players are able to purchase these using "Requisition Points" which are awarded to the player for various feats they perform through play.

Players are also able to choose their primary and secondary weapons, such as assault rifles, pistols, machine guns, shotguns, pulse cannons, and sniper rifles, as well as grenades, explosives, knives, mortar launchers and engineering tools. The player is also able to create their own player class through various stackable modules that determine the player's speed, stealth, or the regeneration of the limited-use jetpack.

(Source Wikipedia)

CCIncompleteIncomplete
Support summary
Screen change: 
Vert-

Widescreen Method: 
Hud Stretch: 
  • None

Multi-monitor Method: 
Multi-monitor HUD: 
  • Position Affects Gameplay

Ultra/Super-Wide Method: 
Ultra/Super-Wide HUD: 

4k UHD Method: 
4k UHD HUD: 

Rendered cut-scenes: 
FMV cut-scenes: 
Game information
Game status:
Release Date:
Wednesday, 4 May, 2011

Tested Version: 
Steam

Setting: 
Genre: 
Play styles: 
, ,

Developer: 

Developer feedback: 

Steam ID's: 
97100, , , ,
Comparison Screenshots
  • 4:3 Screenshot
    Section 8: Prejudice
  • 16:10 Screenshot
    Section 8: Prejudice
  • 16:9 Screenshot
    Section 8: Prejudice
  • Super-Wide (32:9) Screenshot
    Section 8: Prejudice
  • Eyefinity / Surround Screenshot
    Section 8: Prejudice
Solutions & Issues
Baseline (Widescreen) Solution & Issues

Native




Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues



Eyefinity / Surround Specific Solution & Issues

The game natively supports multi monitor setups. Menus look great. However game is Vert-. FOV can be adjusted by console.
To bring down the console press '~'
To adjust fov type:
fov xxx
where xxx stands for your desired fov - I suggest using fov 150 for tripplewide resolutions.

UNFORTUNATELY... everytime you zoom your weapon fov resets to the default setting. I have tried multiple ways to set the default fov to higher values without any succes. Too bad because the game looks pretty nice.




4k UHD Specific Solution & Issues



Stereoscopic-3D Solution & Issues

Expand all screenshots and resolution details
Expand all screenshots and resolution details

Submitted by Blevar on 19 December, 2011 - 17:04
Updated by Anonymous on 3 August, 2013 - 08:05