AMD Fusion E-350 APU Platform Review - Benchmarking

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"Regular" Benchmarks

Far Cry 2

DXQuality AA 1280x7201360x7681600x9001920x1080
DX9Low0x25232017
2x23191512
Med0x18171412
2x1514119
High0x1413119
2x111086
DX10High0x1312119
2x121197

Far Cry 2 has historically been seen as a demanding title, though almost every card in the last two generations will push the title past 60fps in a single widescreen. The title still provides a challenge for GPUs on the low end, and for many portable machines. Luckily the title offers a wealth of graphics options to balance the quality vs. performance equation.

Even at it's lowest settings, the title never hits 30fps. It does come close at the very lowest settings, on what would be the native res of an ultra-portable. The downside is that there is a fair amount of stuttering, giving the illusion that the performance is worse than it really is.

The E-350 APU isn't really up to snuff for Far Cry 2, but I didn't really expect it to be.

Dirt 2

DXQuality AA 1280x7201360x7681600x9001920x1080
 DX9 Ultra Low0x25242218
2x23222015
Low0x19181614
2x17171413
Med0x15151411
2x1414139

Dirt 2 has long been one of AMD's showcase titles. It has long been touted for both its DX11 and Eyefinity support. It also didn't hurt that the title runs quite well on the Radeon HD 5000 and HD 6000 series.

Interestingly, the Dirt 2 table is almost identical to the Far Cry 2 table. At its lowest settings, the game approaches 30fps. Unlike Far Cry 2, the performance in Dirt 2 is quite smooth. The minimum framerate at each resolution was only 2-3fps lower than the average.

While 22-24fps at minimum settings isn't going to blow away any serious gamer, the E-350 does provide a playable experience for Dirt 2.

H.A.W.X.

DXQuality AA 1280x7201360x7681600x9001920x1080
DX9Low / Off0x38363126
2x32312621
Low / On0x31292520
2x28262116
Med0x27252118
2x24221915
DXQuality AA 1280x7201360x7681600x9001920x1080
DX10Low / Off0x32292520
2x25242119
Low / On0x29282318
2x23201814
Med0x23221912
2x20191512

Like Dirt 2, HAWX has been a flagship title for AMD. It didn't showcase the DX11 capabilities of their GPU line, but it did provide an exceptional Eyefinity experience on even the low-end of their card stacks. HAWX does hit 30fps in many quality configurations, even hitting it at one 1600x900 resolution. It hits 30fps in many configurations at the native resolutions you would expect for this platform.

In the results chart, the "Off / On" under the Quality heading indicates whether these graphical features were enabled or disabled. For Medium quality, all of these settings were enabled.

  • HDR Lighting
  • Engine Heat
  • Depth of Field

The E-350 provides a good experience on its "native" platform, and what would be a passable experience when connected to an HDTV. While not the primary platform for playing HAWX (that would be a big Eyefinity rig), it would provide a playable experience for mobile gaming, or gaming away from your home rig.

Half Life 2: Lost Coast

DXQuality AA/AF 1280x7201360x7681600x9001920x1080
 DX9 Low0x/Tri44434137
0x/4x43424036
2x/4x40393530
Med2x/4x39373327
High2x/4x36363225
4x/16x33312721

I don't know if I would call the HL2: Lost Coast results "surprising", because I wasn't sure what to expect. The title and the Source engine are both many years old, nor is this isn't the latest and greatest incarnation of the Source engine. However, HL2 is still a very popular title that still gets large amounts of playtime.

The HL2: Lost Coast demo breaks 30fps in the vast majority of quality and resolution combinations. It maintains 30fps at all resolutions at Low settings with 2xAA and 4xAF. It also maintains 30fps or better at all quality settings at "native" resolutions, even the highest quality settings with 4xAA and 16xAF. The title even hits the mid-40's at the lowest settings, but I would certainly trade a significant increase in quality for high-30's at the native resolution.

Additional Benchmarks

TitleQuality1280x7201360x7681600x9001920x1080
DeathSpank 19191816
Guild WarsHigh63615445
Orcs Must Die!Low38373025
Orcs Must Die!High21191310
TorchlightMax37353127

In addition to looking at games from our normal stable of benchmarks, I wanted to look at some popular indie titles that are available. I thought these smaller games at lower price points would match up well to the smaller price point and form factor of something like an ultra-portable. I wouldn't expect to play Crysis on this platform, but I do expect it perform well on games like DeathSpank and Torchlight. Since the below titles do not have built-in benchmarks, I set up short tests and recorded the results with FRAPS.

DeathSpank
To test Deathspank, I played from the opening cinematic, up until the meeting the witch. I killed every monster and opened every chest along this short trek. There are no real graphical settings beyond V-sync, which I disabled.

I have to say I'm shocked at how Deathspank performed, especially in comparison to other titles in the "indie" category. The title's minimum requirements are an Intel P4 running at 1.7GHz, 1GB of RAM, and a video card with 256GB of RAM w/ Shader 2.0 and 24-bit depth buffer.

I had the GPU configured for 1GB of RAM, and it certainly meets the other requirements. Considering almost no impact to the fps moving from 720p to 1080p, I'm left to believe the CPU power is the roadblock. I would have thought a dual-core 1.6GHz processor would have exceeded the requirements of a single core P4 1.7GHz, but I guess not. I'm doubly surprised considering how well Orcs Must Die! plays, and it requires a 2.0 GHz dual-core processor.

Maybe DeathSpank is simply more CPU dependent, and not multi-threaded. In the end, it's not something that plays well on the Brazos platform, but I find it to be more indicative of the game and not the hardware.

Guild Wars
I realize that Guild Wars is not an "indie" title, but it has always been known as a very attractive game that ran well on a wide variety of hardware. I tested Guild Wars at 0xAA with the quality settings one step off of "max".

To test, I tried to get as controlled an environment as I could. I set up in Lion's Arch and ran from the last ship on the dock down the beach to the encampment there, and then back again. This provided lots of geometry to render in the docks and ships, along with a lot of horizon and water. Winding through the docks and the narrow passage that connects the dock to the beach required a lot of quick turns in rapid succession. This taxed the system in it's ability to quickly render new objects.

I am pleasantly surprised to say that the title runs quite well on the E-350. It surpasses 60fps at the native resolutions and is still well beyond 30fps at 1600x900 and 1920x1080. The performance was not entirely smooth and consistent, particularly in the "twisty-turny" areas in the docks. This brought the system down to single digits in a couple of spots, though things smoothed out once it recovered. Additionally, upping the settings to max or turning on AA provided a sizable hit to performance.

While I wouldn't use the E-350 platform as my primary Guild Wars rig, it is certainly playable while on the road or sitting in a coffee shop using a public Wi-Fi.

Orcs Must Die!
To benchmark Orcs Must Die! I played the first level of the demo. I started FRAPS after I had gone through the initial setup of the spellbook and placing my first traps. I started FRAPS right as I released the horde of orcs, and stopped it as my character started his "winning" dance. Both settings tested were without MSAA enabled. The game offers Low and High settings with 0xMSAA, and then High with 2x, 4x and 8x MSAA.

Orcs Must Die! is a really fun title, that runs surprisingly well. The cartoony graphics and underground setting (no sky to render) surely help, but I was indeed surprised by how well this new title ran, especially considering the requirements of a 2.0GHz dual-core processor.

At low settings, the game well exceeds 30fps on the native platform resolutions, and is still quite playable at HDTV resolutions. The title took a performance hit on High settings, but was still playable at around 20fps. One thing to note is that the game still looked good at Low settings. This is also considering I was using 720p res on a 40" 1080p HDTV, from which I was only sitting 3 feet away. There were certainly jagged edges to be seen, but this would be greatly minimized when viewed on the native res 11"-12" panel of an ultra-portable.

Torchlight
To test Torchlight I created a new character and played the first dungeon until my character hit 2nd level. I started FRAPS upon actually starting the dungeon (not on the initial cutscene in the city), and stopped it when my character leveled. This took about 4.5 minutes of gameplay.

Torchlight isn't a graphical powerhouse, and even offers a "Netbook" mode. I tested at max settings, and the game looks and plays great on the E-350 platform. It exceeded 30fps on all but 1080p, where it got 27fps. Due to the nature of the title, the game was still playable at this resolution.