Jack Nicklaus 6: Golden Bear Challenge

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Margen67
Posts: 34
Joined: 13 May 2014, 05:47

Jack Nicklaus 6: Golden Bear Challenge

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Widescreen Grade: C
Ultra-Widescreen Grade: Unsupported
Multi-monitor Grade: Incomplete
4k Grade: Unsupported

Read Full Detailed Report - Jack Nicklaus 6: Golden Bear Challenge

Sequel to the best-selling Jack Nicklaus golf series, Jack Nicklaus 6: Golden Bear Challenge garnered a PC Gamer Editors’ Choice award (July 1999 issue) and a five-star rating from Computer Gaming World (August 1999 issue). With state-of-the-art physics, design innovations like Season Mode, the addition of RPG elements, Ready Golf, and an innovative green reading mechanic, this title is the ultimate golf simulation. The graphics are the best of the genre, and the interface is gorgeous, polished, and easy to use. From a technical standpoint, the game is superbly engineered. The existing franchise code-base was completely rewritten in C++. The terrain renderer was sped up by at least 2 times and a custom software polygonal renderer was added. The code is architected to make use of 3D hardware acceleration if it is present.

Source: Amazon store page.



4:3


16:10


16:9


3x1

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