Mighty No. 9

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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TheDestroyer
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Mighty No. 9

Post by TheDestroyer »



Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Mighty No. 9

Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!

(taken from Kickstarter)



4:3


16:10


16:9


3x1

Last edited by TheDestroyer on 03 Sep 2015, 09:53, edited 4 times in total.
Reason: Edit
Skaarg
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Re: Mighty No. 9

Post by Skaarg »

Here's how the game handles 21:9 Ultra-wide.

Image

Definitely not perfect, but it was playable for all the parts I tried briefly. Going to try the whole level later.
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TheDestroyer
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Re: Mighty No. 9

Post by TheDestroyer »

Cool, thanks! I think the concern will be with the taller battle area for the boss battle.
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czarman
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Re: Mighty No. 9

Post by czarman »

Looks like the made it worse - 2017 and they decide to put BBars in.

21:9:
MN9Game 2017-07-26 14-25-02-52.jpg
MN9Game 2017-07-26 14-25-02-52.jpg (404.98 KiB) Viewed 2838 times


3x16:9:
MN9Game 2017-07-26 14-22-39-67.jpg
MN9Game 2017-07-26 14-22-39-67.jpg (285.31 KiB) Viewed 2826 times


The usual FOV Trick works here too (AspectRatioAxisConstraint=AspectRatio_MaintainYFOV)

But couldnt find a way to get rid of the BBars.
CZARMAN aka 彼得爸爸
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