The stretching of that one HUD element isn't enough to prevent the game from being Certified. Do you think the res issue with NV Surround is a deal breaker? If there's a demo, I will download and check for Eyefinity.
I can confirm this works seamlessly on Eyefinity. The multi-mon support is as good as it gets, barring a centered HUD and the one HUD element (point counter) stretching. It's a game I am able to (and will) happily game with on three screens.
Mmm scavv sent me a key and i just tested this game, it works out of the box on Nvidia Surround, at 5040x1050, the solution described in the DR doesnt seem to be necessary anymore, this game should get an A then, since it supports natively both eyefinity and Nvidia Surround, can someone running Nvidia Surround please confirm it ?
Nothing new for me, still no res wider than 4080 in-game...
Feel free to edit the DR as you see fit. Whether you certify it or not, please don't delete the Surround solution though.
I did the little Settings hack because I want to run the game Windowed, but I found that while the FMVs were in the correct aspect, nothing else was. How would I go about making sure the aspect ratio in the settings file matches my windowed resolution?
Aspect ratio adjustment should be automatic. With no hack the game looked ok in a 3840x800 window over my 5760x1080 desktop.
What is your windowed resolution ?