Renegade Ops

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Post Reply
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Renegade Ops

Post by scavvenjahh »



Widescreen Grade: A
Multi-monitor Grade: B

Read Full Detailed Report - Renegade Ops

DX-10 only, gamepad-friendly top-down vehicular shooter from the makers of Just Cause 2. Features 2-player splitscreen and 4-player online co-op.





User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

The stretching of that one

Post by skipclarke »

The stretching of that one HUD element isn't enough to prevent the game from being Certified. Do you think the res issue with NV Surround is a deal breaker? If there's a demo, I will download and check for Eyefinity.
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

We don't sanction multi-mon

Post by scavvenjahh »

We don't sanction multi-mon resolution support AFAIK, so I'd certify it. This issue calls for further investigation, though.
Check your PM.
User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

A couple of years ago we

Post by skipclarke »

A couple of years ago we updated the Cert requirements to include multi-mon support for a Gold medal. You can get Silver without it...

http://widescreengamingforum.com/article/wsgf-certification-requirements-page-2
User avatar
AussieTimmeh
Editors
Editors
Posts: 1441
Joined: 14 Oct 2009, 03:11

I can confirm this works

Post by AussieTimmeh »

I can confirm this works seamlessly on Eyefinity. The multi-mon support is as good as it gets, barring a centered HUD and the one HUD element (point counter) stretching. It's a game I am able to (and will) happily game with on three screens.

(BTW I am running 5292x1050)
i5-2500K @ 4Ghz ° Asus P8Z68 ° GTX670 Windforce OC ° 8GB DDR3 RipjawsX ° 4x Viewsonic VA2703 ° Logitech G15 / G5 / G27 ° Razer Vespula ° TrackIR 5 ° Thrustmaster Warthog HOTAS
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Mmm scavv sent me a key and i

Post by thales100 »

Mmm scavv sent me a key and i just tested this game, it works out of the box on Nvidia Surround, at 5040x1050, the solution described in the DR doesnt seem to be necessary anymore, this game should get an A then, since it supports natively both eyefinity and Nvidia Surround, can someone running Nvidia Surround please confirm it ?
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Nothing new for me, still no

Post by scavvenjahh »

Nothing new for me, still no res wider than 4080 in-game...
Feel free to edit the DR as you see fit. Whether you certify it or not, please don't delete the Surround solution though.
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Cool, thanks.

Post by thales100 »

Cool, thanks.
Saturn2888
Posts: 63
Joined: 02 Feb 2010, 23:51

I did the little Settings

Post by Saturn2888 »

I did the little Settings hack because I want to run the game Windowed, but I found that while the FMVs were in the correct aspect, nothing else was. How would I go about making sure the aspect ratio in the settings file matches my windowed resolution?
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Aspect ratio adjustment

Post by scavvenjahh »

Aspect ratio adjustment should be automatic. With no hack the game looked ok in a 3840x800 window over my 5760x1080 desktop.
What is your windowed resolution ?
Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 7 guests