Star Trek: Elite Force II

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Post Reply
KyleStilkey
Posts: 1
Joined: 31 May 2009, 05:08

Star Trek: Voyager Elite Force 2

Post by KyleStilkey »



Widescreen Grade: Incomplete
Multi-monitor Grade: Incomplete

Read Full Detailed Report - Star Trek: Voyager Elite Force 2







User avatar
czarman
Insiders
Insiders
Posts: 685
Joined: 11 Dec 2008, 23:51
Location: Germany

Star Trek: Elite Force II

Post by czarman »



Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Star Trek: Elite Force II

Return to duty in the sequel to Star Trek: Voyager – Elite Force.


4:3


16:10


16:9


21:9


3x1

Last edited by czarman on 14 Jun 2016, 13:05, edited 8 times in total.
Reason: Edit
CZARMAN aka 彼得爸爸
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

It should work, are you sure

Post by thales100 »

It should work, are you sure youre editing the correct .cfg file ?
User avatar
Magellanic
Posts: 1
Joined: 24 Dec 2013, 05:27

Re: Star Trek: Elite Force II

Post by Magellanic »

Hi everyone, sorry to resurrect an old thread, but I feel that it's relevant to my issue.

I have been able to get everything working up to the point where I can change the resolution (1920x1080). I run into trouble when changing the FOV settings. As I understand it, changing the FOV should only change how much is shown in the horizontal direction, i.e. the horizontal direction should be affected, while the vertical direction is left unaffected. As a result, it should look as if the horizontal direction is getting "squeezed" so that you can see more on the left and right sides (my left and right peripherals). But....

When I change my FOV settings, it simply appears as if the camera is zooming out, so not only do I see more on the left and right sides, but i also see more above and below me. That defeats the entire purpose of changing the FOV.

In order to better illustrate this, I took some of my own screenshots to compare to the ones posted in the Detailed Widescreen Report...

Screenshot 1: FOV set to 90 (typical 4:3 aspect ratio). It's being displayed at 1920x1080, so naturally the image would appear stretched to fit the 16:9 AR
Image

Screenshot 2: Proof that the AR is in fact set to 90
Image



Screenshot 3: FOV set to 120 (typical 16:9 AR). It's being displayed at 1920x1080, so it SHOULD appear correct, but it is not. As you can see, the image is still distorted. More can be seen above and below, unlike the screenshots posted in the original Detailed Widescreen Report.
Image


Screenshot 4: Proof that the AR is in fact set to 120
Image




Has this happened before to anyone? Am I doing something wrong? I have scoured the internet and all websites say the same thing:

seta r_mode "-1"
seta r_customheight "1080"
seta r_customwidth "1920"
seta userFov "120"
User avatar
czarman
Insiders
Insiders
Posts: 685
Joined: 11 Dec 2008, 23:51
Location: Germany

Re: Star Trek: Elite Force II

Post by czarman »

Finished the DR with jackfustes Solution --> http://www.wsgf.org/forums/viewtopic.php?f=64&t=30548
CZARMAN aka 彼得爸爸
throwawayaccount1117
Posts: 1
Joined: 10 Nov 2016, 22:11

Re: Star Trek: Elite Force II

Post by throwawayaccount1117 »

For anyone wanting to play the game in higher resolutions on a high DPI screen, disable DPI scaling for the EF.exe. (:
Post Reply

Who is online

Users browsing this forum: No registered users and 45 guests