Dota 2

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Terrace
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Joined: 31 Mar 2011, 12:12

Dota 2

Post by Terrace »



Widescreen Grade: Incomplete
Multi-monitor Grade: Incomplete

Read Full Detailed Report - Dota 2

Dota 2 is a Multiplayer Online Battle Arena (MOBA) game from Valve, Currently in closed beta and running on an updated version of the Source engine.





Terrace
Posts: 12
Joined: 31 Mar 2011, 12:12

Dota 2

Post by Terrace »



Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: C
4k Grade: Unsupported

Read Full Detailed Report - Dota 2

Dota 2 is a Multiplayer Online Battle Arena (MOBA) game from Valve running on an updated version of the Source engine. The game was released on July 9, 2013 for Microsoft Windows, OS X and Linux versions of Dota 2 were released on July 18, 2013.


4:3


16:10


16:9


3x1

Last edited by Terrace on 04 Jun 2014, 19:02, edited 7 times in total.
Reason: Edit
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skipclarke
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Is there someone out there

Post by skipclarke »

Is there someone out there playing DOTA 2 on an Eyefinity or Surround rig that could test resolutions for us? Looks like this could be Certified.
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dopefish
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Sure. I'll fire it up here in

Post by dopefish »

Sure. I'll fire it up here in a bit. I'm expecting the same support as any other Valve/Source game.

Edit:
I updated the DR with the resolutions available to me. I could not test some of the 16:10 resolutions, like 1920x1200. I fully expect the game to support it, though.
Widescreen Fixer - https://www.widescreenfixer.org/

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skipclarke
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dopefish wrote:Sure. I'll

Post by skipclarke »

Sure. I'll fire it up here in a bit. I'm expecting the same support as any other Valve/Source game.

Edit:
I updated the DR with the resolutions available to me. I could not test some of the 16:10 resolutions, like 1920x1200. I fully expect the game to support it, though.

Thanks. We're actually going to adjust the requirements for 1920x1200 since those monitors are becoming less common (with 1920x1080 advancing). If we can get 1400x900, 1680x1050 tested, along with the 16:9 and multi-mon resolutions, we will assume that the title supports 1920x1200 and certify.

Issues with games supporting larger common resolutions is not common. Older titles DX7/DX8 sometimes didn't support 1920x1200 or 2560x1600. Potential issue these days is a game having a minimum res of 1024x768 and not running on 1280x720.
T0T0R0
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Joined: 13 May 2012, 16:05

The new update for DotA2 made

Post by T0T0R0 »

The new update for DotA2 made eyefinity unplayable. The hud is stretched out and cover half of the game view.
16;10
eyefinity
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Skid
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Technically that's a scaling

Post by Skid »

Technically that's a scaling issue not a stretching issue, a stretched HUD will stretch itself based on its designed resolution and the resolution used, so if you go from a 16:9 aspect ratio to a 48:9 the HUD gets stretched 3 times horizontally but keep the same ratio vertically.
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WT
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Joined: 16 Jul 2012, 19:21

Hey Guys - havent seen any

Post by WT »

Hey Guys - havent seen any other posts in this thread for it, but wondering if anyone has found a fix for this hud scaling yet?
EasytouchBarBie
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Joined: 16 Jul 2006, 12:04

I have not found a

Post by EasytouchBarBie »

I have not found a workaround.

There is some talk on the steam forums about this. According to 'some' Valve will be looking at it after the tournament this weekend(which all their focus has been on).


I am sure it would take about 5 minutes for them to update the code to keep hud in center monitor or something of that nature. The store and such will also have to be modified.
QuickdraW
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Re: Dota 2

Post by QuickdraW »

Got a 21:9 (2560x1080) image showing the hud issues:

Image
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Skid
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Re: Dota 2

Post by Skid »

It's unlikely we'll be able to fix this, largely because this is a Valve game with VAC on it, so there is a high risk of any fix getting people banned, your best bet is to take the HUD issue to Valve, while your at it you can make mention of the fact the issue is a lot worse of multi-monitor users. If people turn around and moan unfair advantage, point them at the last video I did on the home page ;)
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Nero
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Re: Dota 2

Post by Nero »

Is there any fix for the hud problem?
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Revy
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Re: Dota 2

Post by Revy »

Just updated and completed the DR. :) Sadly it's still unplayable in Surround mode and I haven't found a fix for it...

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Shadw
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Re: Dota 2

Post by Shadw »

Hi , now Eyefinity work with Good scale of hud and games

4704:1080 for me
Image

But for moba i think for a good gameplay . need blocked the hud and the zone of scrolling of the mouse in 16: 9 (central screen)

Because too large movement left / right for scrolling camera and possessing the radar too far, loss of time

:onethumb:
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