Dota 2 is a Multiplayer Online Battle Arena (MOBA) game from Valve running on an updated version of the Source engine. The game was released on July 9, 2013 for Microsoft Windows, OS X and Linux versions of Dota 2 were released on July 18, 2013.
Sure. I'll fire it up here in a bit. I'm expecting the same support as any other Valve/Source game.
Edit: I updated the DR with the resolutions available to me. I could not test some of the 16:10 resolutions, like 1920x1200. I fully expect the game to support it, though.
Sure. I'll fire it up here in a bit. I'm expecting the same support as any other Valve/Source game.
Edit: I updated the DR with the resolutions available to me. I could not test some of the 16:10 resolutions, like 1920x1200. I fully expect the game to support it, though.
Thanks. We're actually going to adjust the requirements for 1920x1200 since those monitors are becoming less common (with 1920x1080 advancing). If we can get 1400x900, 1680x1050 tested, along with the 16:9 and multi-mon resolutions, we will assume that the title supports 1920x1200 and certify.
Issues with games supporting larger common resolutions is not common. Older titles DX7/DX8 sometimes didn't support 1920x1200 or 2560x1600. Potential issue these days is a game having a minimum res of 1024x768 and not running on 1280x720.
Technically that's a scaling issue not a stretching issue, a stretched HUD will stretch itself based on its designed resolution and the resolution used, so if you go from a 16:9 aspect ratio to a 48:9 the HUD gets stretched 3 times horizontally but keep the same ratio vertically.
There is some talk on the steam forums about this. According to 'some' Valve will be looking at it after the tournament this weekend(which all their focus has been on).
I am sure it would take about 5 minutes for them to update the code to keep hud in center monitor or something of that nature. The store and such will also have to be modified.
It's unlikely we'll be able to fix this, largely because this is a Valve game with VAC on it, so there is a high risk of any fix getting people banned, your best bet is to take the HUD issue to Valve, while your at it you can make mention of the fact the issue is a lot worse of multi-monitor users. If people turn around and moan unfair advantage, point them at the last video I did on the home page