TressFX Demo
- skipclarke
- Founder

- Posts: 7358
- Joined: 13 Oct 2003, 05:00
TressFX Demo
With the release of Tomb Raider, AMD announced a released a new DX11 feature - TressFX. In case you haven't seen the results, I've put together this comparison using the Tomb Raider benchmark feature.
Last edited by skipclarke on 12 Mar 2013, 17:08, edited 1 time in total.
Reason: Edit
Reason: Edit
- theMightyAtom
- Insiders

- Posts: 31
- Joined: 27 Nov 2012, 11:29
Re: TressFX Demo
Have to admit, I had to look at the tress link to find out what the difference was supposed to be 
So now you can choose between greasy and newly washed hair! Seems to have problems calculating the collisions with the body though...
So now you can choose between greasy and newly washed hair! Seems to have problems calculating the collisions with the body though...
- skipclarke
- Founder

- Posts: 7358
- Joined: 13 Oct 2003, 05:00
Re: TressFX Demo
theMightyAtom wrote:Have to admit, I had to look at the tress link to find out what the difference was supposed to be
So now you can choose between greasy and newly washed hair! Seems to have problems calculating the collisions with the body though...
That, and some of the shadows are wonky. Those aren't as noticeable in-game. Fewer shadows in the bit I've played, and you're more focused on the action.
Re: TressFX Demo
so... its like physX for amd?
Asus P8P67 Pro, I7 2600k @ 4.6Ghz, 8gb, 250GB SSD/ 4TB Mechanical, Modded GTX 780TI, 3x AOC 27" IPS 5760x1080
- skipclarke
- Founder

- Posts: 7358
- Joined: 13 Oct 2003, 05:00
Re: TressFX Demo
ugzz wrote:so... its like physX for amd?
Except that it's not proprietary. The API can be run on NVIDIA hardware as well.
Who is online
Users browsing this forum: No registered users and 1 guest
