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Gears of War
Posted: 23 Feb 2008, 07:00
by Tanuki
Widescreen Grade: CMulti-monitor Grade: CRead Full Detailed Report - Gears of WarGears of War (GoW) is a third-person shooter video game developed by Epic Games and published by Microsoft Game Studios. It was initially released as an exclusive title for the Xbox 360 in November 2006 in North America, Australia, and most of Europe and included a "Limited Collector's Edition" with added content and an art book titled Destroyed Beauty that detailed much of the game's back-story.
The game focuses on the troops of Delta Squad as they fight to save the human inhabitants of the fictional planet Sera from a relentless subterranean enemy known as the Locust Horde. The player assumes the role of Marcus Fenix, a former prisoner and war-hardened soldier. The game is based on the use of cover and strategic fire for the player to advance through the scenarios; a second player can play cooperatively through the main campaign to assist. GoW also features several online multiplayer game modes for up to eight players.
Gears of War: Detailed Report
Posted: 24 Feb 2008, 12:48
by P-Storm
I can confirm that you can use the console command fov #
And it works in co-op :wink:
Gears of War: Detailed Report
Posted: 24 Feb 2008, 17:59
by The_cranky_hermit
Tanuki PM'd me and explained to me that the console FOV solution renders the zoom function useless, and said that a hor + solution that renders a vital gameplay mechanic useless isn't worth it. I haven't played the game on PC, but I think I agree.
Gears of War: Detailed Report
Posted: 25 Feb 2008, 03:59
by Th3ProphetMan
Such a great game... shame its not Hor+ :(
Gears of War: Detailed Report
Posted: 08 Mar 2008, 10:37
by Gitaroo
the fov can be modified easily, but it screen up the zoom view.... maybe the game not very playable if you use the zoom alot.
Gears of War: Detailed Report
Posted: 25 May 2008, 09:03
by Psygnosis
I'm kind of curious how the fov in the PC version compares to the original on the 360. I wonder if it allows you to see more or less. I'm pretty sure it was designed as a 16:9 game from the start (like most quality 360 games) but I don't remember how Gears 360 treated the 4:3 resolutions, if it cut stuff off the sides or added onto the top and bottom.
Gears of War: Detailed Report
Posted: 19 Jul 2008, 22:19
by arpnix
Just finished "Gears of War" on 3840x1024 (3 screens with Matrox TH2GDE from single Geforce 8800 GTS) - no problems other than the aforementioned fix "fov 130" does prevent zoom on sniper rifle... I preferred the torque bow since the zoom didn't work.