Gears of War (GoW) is a third-person shooter video game developed by Epic Games and published by Microsoft Game Studios. It was initially released as an exclusive title for the Xbox 360 in November 2006 in North America, Australia, and most of Europe and included a "Limited Collector's Edition" with added content and an art book titled Destroyed Beauty that detailed much of the game's back-story.
The game focuses on the troops of Delta Squad as they fight to save the human inhabitants of the fictional planet Sera from a relentless subterranean enemy known as the Locust Horde. The player assumes the role of Marcus Fenix, a former prisoner and war-hardened soldier. The game is based on the use of cover and strategic fire for the player to advance through the scenarios; a second player can play cooperatively through the main campaign to assist. GoW also features several online multiplayer game modes for up to eight players.
Tanuki PM'd me and explained to me that the console FOV solution renders the zoom function useless, and said that a hor + solution that renders a vital gameplay mechanic useless isn't worth it. I haven't played the game on PC, but I think I agree.
I'm kind of curious how the fov in the PC version compares to the original on the 360. I wonder if it allows you to see more or less. I'm pretty sure it was designed as a 16:9 game from the start (like most quality 360 games) but I don't remember how Gears 360 treated the 4:3 resolutions, if it cut stuff off the sides or added onto the top and bottom.
Just finished "Gears of War" on 3840x1024 (3 screens with Matrox TH2GDE from single Geforce 8800 GTS) - no problems other than the aforementioned fix "fov 130" does prevent zoom on sniper rifle... I preferred the torque bow since the zoom didn't work.