Amnesia: The Dark Descent

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Jackal Frost
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Amnesia: The Dark Descent

Post by Jackal Frost »



Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Amnesia: The Dark Descent

Amnesia: The Dark Descent is a survival/horror game with puzzle elements.


4:3


16:10


16:9


21:9


3x1

Last edited by Jackal Frost on 27 Mar 2014, 13:08, edited 4 times in total.
Reason: Edit
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skipclarke
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Re: Amnesia: The Dark Descent Detailed Report

Post by skipclarke »

Great start. A few things.

We don't grade demos (though it does look like the full version would get an A). And, we need to validate 1920x1080 before giving a perfect grade.

None of the screenshots show the HUD. Can you take some screens that show the HUD doesn't stretch? Are there any other in-game menus like an inventory screen? We would need to confirm that as well.

Finally, are there any cut-scenes? If so, what type and how do they behave?
TheUnk
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Re: Amnesia: The Dark Descent Detailed Report

Post by TheUnk »

Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.
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Slinky
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Re: Amnesia: The Dark Descent Detailed Report

Post by Slinky »

Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.

hmm. im not sure whats wrong with your setup, but it was definitely playable on a 3940x1080 setup with a single 5770 and max game settings.
TheUnk
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Re: Amnesia: The Dark Descent Detailed Report

Post by TheUnk »

[quote]Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.

hmm. im not sure whats wrong with your setup, but it was definitely playable on a 3940x1080 setup with a single 5770 and max game settings.

Yeah I can't figure out what is wrong.. Even tried different drivers. Funny thing is that the lower the settings the worse it runs lol.
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Re: Amnesia: The Dark Descent Detailed Report

Post by TheUnk »

Is this game OpenGL only?
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scavvenjahh
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Re: Amnesia: The Dark Descent Detailed Report

Post by scavvenjahh »

Game runs fine here at 5040x1050 on 480s. Please head to the Request/Discuss or Technical forums if you still have performance issues.
This is my first DR, so please let me know if I messed anything up. :mrgreen:
The view angle on your 16:10 & multi-mon gameplay shots is identical, so how come the 4:3 shot is different ? ;)
You could also take screenies showing the hand cursor, and thus demonstrate the "HUD"'s behavior at the same time.

I have yet to find any cut-scene in the full game; the game may briefly take control of the camera at some points, but most of the time Daniel's vision becomes blurry and his movements slow while he gets an audio flashback, so that's still gameplay really. Maybe the ending is different.
FranklyShankly
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Re: Amnesia: The Dark Descent Detailed Report

Post by FranklyShankly »

Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.


Just regged here after seing this thread.

I'm having exactly the same experience on SLI 470's and it's driving me nuts.
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Re: Amnesia: The Dark Descent Detailed Report

Post by silhouette »

I just noticed that you can fiddle with the FOV by editing the following line:

FOV = "70"

You can find it in the game.cfg file that resides in the config folder of your Amnesia installation directory.

I have adjusted it to 85 for 16:10 res, but I can't see the big difference unless I up it to 100 which gives me the Fish eye effect.
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Re: Amnesia: The Dark Descent Detailed Report

Post by scavvenjahh »

Since the game is natively Hor+, this FOV value is probably the vertical FOV. :wink:
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Re: Amnesia: The Dark Descent Detailed Report

Post by silhouette »

Since the game is natively Hor+, this FOV value is probably the vertical FOV. :wink:


Maybe you are right, but when I increased the FOV to 100 on my 16:10 monitor I got a crazy fish eye effect, doesn't that mean that the FOV has been increased Horisontally?
frag85
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Re: Amnesia: The Dark Descent Detailed Report

Post by frag85 »


Maybe you are right, but when I increased the FOV to 100 on my 16:10 monitor I got a crazy fish eye effect, doesn't that mean that the FOV has been increased Horisontally?



It doesn't matter which way the FOV is increased, you are increasing the FOV and will encounter stretching.


I picked this game up the other day at launch. This is great news that it natively supports any resolution.
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Jackal Frost
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Re: Amnesia: The Dark Descent Detailed Report

Post by Jackal Frost »

I had the game preordered, and I completely finished the game in triplehead, no strange behavior of any sort, the only HUD in this game is the inventory screen, which is perfectly centered. Much like HL2, there are no cut scenes, everything is rendered in real time.

And I'm not sure what's wrong with his setup, I have a wimpy 5670 and I finished the game on medium to high settings at 40-60 FPS.

And this is not a source engine game, it's an in-house engine, HPL, I think.

And the demo is free, so if anyone has 1920 x 1080, please test it, I have no reason to think it wouldn't work though.

Is this game OpenGL only?


I bet it is, because there are ports for Linux and Mac.

The view angle on your 16:10 & multi-mon gameplay shots is identical, so how come the 4:3 shot is different ? ;)
You could also take screenies showing the hand cursor, and thus demonstrate the "HUD"'s behavior at the same time.

Regarding the 4:3 shot, I must have moved the mouse or something.
lastdual
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Re: Amnesia: The Dark Descent Detailed Report

Post by lastdual »

I'm new, so sorry if this is a dumb question, but is there any way to get this game running at 852 x 480?

The games runs well enough for me at 800 x 600, but the image is stretched on my widescreen monitor, and when I turn it up to 1280 x 800 the frame rate chugs enough to be distracting. My card is a Radeon HD 4200.
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Re: Amnesia: The Dark Descent Detailed Report

Post by TBZ »

And the demo is free, so if anyone has 1920 x 1080, please test it, I have no reason to think it wouldn't work though.

I have the full game and I'm playing it at 1920x1080, so it definitely works. :D

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Jackal Frost
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Re: Amnesia: The Dark Descent Detailed Report

Post by Jackal Frost »

[quote]And the demo is free, so if anyone has 1920 x 1080, please test it, I have no reason to think it wouldn't work though.

I have the full game and I'm playing it at 1920x1080, so it definitely works. :D



Awesome, I was fairly certain it would. Will update DR to reflect that.
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Re: Amnesia: The Dark Descent Detailed Report

Post by frag85 »

Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.


Same here with SLI 275's, 15FPS, 28 at the main menu. Also experiencing some flickering in the profile selection screen.


EDIT: Rename Amnesia.exe to Penumbra.exe.

Although I am getting some strange flickering. Some lights, shadows and the inventory flicker.
I figured the engines had to be similar to peneumbra, and the custom made profiles for Amnesia did not 'take'.
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TBZ
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Re: Amnesia: The Dark Descent Detailed Report

Post by TBZ »

If possible, have you tried deactivating SLI mode when running the game?

If you can't do that with SLI, then just ignore this post, I don't have any experience with SLI/CrossFire. :oops:
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Re: Amnesia: The Dark Descent Detailed Report

Post by Ergonpandilus »

I tried the demo and it worked perfectly for the first launch, but after I changed some settings and restarted as it asked me to do, the game won't start anymore. It just shows blackscreen for a moment and then the whole UI dissapears as well as my mouse cursor on Windows. I had to use keyboard to navigate taskmanager to shut it down. Now, even if I remove the game settings from my documents the game doesn't work. :(

I'm running Eyefinity with 5850.

EDIT:

For some reason a reboot seem to fix it. :?
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Jackal Frost
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Re: Amnesia: The Dark Descent Detailed Report

Post by Jackal Frost »

[quote]Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.


Same here with SLI 275's, 15FPS, 28 at the main menu. Also experiencing some flickering in the profile selection screen.


EDIT: Rename Amnesia.exe to Penumbra.exe.

Although I am getting some strange flickering. Some lights, shadows and the inventory flicker.
I figured the engines had to be similar to peneumbra, and the custom made profiles for Amnesia did not 'take'.
Yes, it is built on the Penumbra HPL engine.
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