
Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete
Read Full Detailed Report - Amnesia: The Dark Descent
Amnesia: The Dark Descent is a survival/horror game with puzzle elements.

4:3

16:10

16:9

21:9

3x1








Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.
[quote]Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.

This is my first DR, so please let me know if I messed anything up. :mrgreen:The view angle on your 16:10 & multi-mon gameplay shots is identical, so how come the 4:3 shot is different ? ;)
Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.

Since the game is natively Hor+, this FOV value is probably the vertical FOV. :wink:
Maybe you are right, but when I increased the FOV to 100 on my 16:10 monitor I got a crazy fish eye effect, doesn't that mean that the FOV has been increased Horisontally?

Is this game OpenGL only?
The view angle on your 16:10 & multi-mon gameplay shots is identical, so how come the 4:3 shot is different ? ;)
You could also take screenies showing the hand cursor, and thus demonstrate the "HUD"'s behavior at the same time.

Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.

[quote]Hmm this game works for me in surround, but FPS is unplayable, 12fps or worse. Something is very wrong. SLI 480s should not have a problem with what seems to be a source engine game. Runs fine on one monitor though.
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