Prince of Persia: The Forgotten Sands to Support Eyefinity

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skipclarke
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Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by skipclarke »

Article on PC Games Hardware confirms Eyefinity support as well as hex-core processors.

http://www.pcgameshardware.com/aid,748102/Prince-of-Persia-The-Forgotten-Sands-uses-up-to-six-CPU-cores/News/
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scavvenjahh
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by scavvenjahh »

Hopefully it will be "Hor+ gameplay at multi-monitor resolutions" rather than, y'know, just Eyefinity :roll:
Somehow I'm more excited about the ragdoll system, though...
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by thales100 »

Another "eyefinity only" title from UBI ? :?
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by suiken_2mieu »

I'm happy with this. I loved the last game in TH. Hopefully since it's the same engine it'll have the same issues or better, none. (You had to do a registry hack to get the last game in the right FOV). But if it's similar to SC:C We'll have an issue.
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by GeneralAdmission »

Nice to see the information coming from the lead programmer rather than a Ubi PR rep. Ubisoft's total silence re: SC Conviction's "Eyefinity only" solution still merits some concerns, IMO. I really hope that problem doesn't extend to multiple games.
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by Abram »

Watch it be another Conviction of Mass Effect 2 debacle.

I've liked all the Prince of Persia games since the first one i played on my sweet 286/33 computer those many years ago, but the last one was an aweful abortion of a game, mostly for the "combat". It's another example of hand-holding gameplay, like Conviction and Batman:AA. So my hopes are pretty low, and it'll definitely be one of those "try before i buy" games, as with the other two game in this reply. Get - play for an hour - delete.

I dunno, i thought the formula for Sands of Time through Two Thrones was just fine. The acrobatics were fairly open-ended, and the combat was varied and fun.

..except for the silly wailing electric guitar in the one game, and turning the music off also killed the ambient sounds.
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by Dem Pyros »

What's so hand-holding about Batman:AA?

The combat is a little too easy on anything but the hardest difficulty, but other than it being linear I don't see how it really holds your hand.
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by Falcon1 »

I'm happy with this. I loved the last game in TH. Hopefully since it's the same engine it'll have the same issues or better, none. (You had to do a registry hack to get the last game in the right FOV). But if it's similar to SC:C We'll have an issue.


As far as I know, it is not the same engine as the 2008 Prince of Persia. Instead, they took the Assassin's Creed 2 Engine.
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by suiken_2mieu »

[quote]I'm happy with this. I loved the last game in TH. Hopefully since it's the same engine it'll have the same issues or better, none. (You had to do a registry hack to get the last game in the right FOV). But if it's similar to SC:C We'll have an issue.


As far as I know, it is not the same engine as the 2008 Prince of Persia. Instead, they took the Assassin's Creed 2 Engine.
That could be bad then.
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by thales100 »

Yes, it supports surround gaming out of the box, plus SLI too, afa ive tested it with MSI Afterburner (GPU usage), the game runs very smooth all maxed at 5040x1050.



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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by Dave Baumann »

AFAIK this should be "Eyefinity Validated" and should move the HUD to the middle screen, and things like that.
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by fluxetreflux »

Really cool Game in Eyefinity.

Did someone know something about Eyefnity parameter in the registry ? Now is set to 0

Windows Registry Editor Version 5.00

[HKEY_CURRENT_USERSoftwareUbisoftPrince of Persia - The Forgotten Sands1.0Engine]

"LNG_Language"=dword:00000002
"ScreenResolutionWidth"=dword:00000500
"ScreenResolutionHeight"=dword:00000320
"VerticalSync"=dword:00000000
"Antialiasing"=dword:00000000
"ParticleEffectNumber"=dword:00000064
"DegradedTextures"=dword:00000000
"AspectRatioOverride"=dword:000000a0
"AlternateVerticalSync"=dword:00000001
"AlternateVerticalSyncThreshold"=dword:00000000
"Shadows"=dword:00000002
"PostEffects"=dword:00000002
"EyeFinity"=dword:00000000
"PhysicsSolverIters"=dword:00000005
"PhysicsSolverClamp"=dword:00000008
"RagdollNoCollisions"=dword:00000000


Note : This is not my setup

Edit : In fact i just put the Eyefinity value to 1 and the HUD is now centered. Great !!!
DodGgeeza
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by DodGgeeza »

To get this to work across 3 screens using SoftTH 2.0 I used the registry hack that you needed for the last game Prince of Persia
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scavvenjahh
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Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Post by scavvenjahh »

...which was discussed in that thread: http://www.widescreengamingforum.com/node/9812 :cheers

So SoftTH users should check these values...
AspectRatioOverride : your AR x100 e.g 480 dec (or 1e0 hex) for 48:10
Eyefinity
ScreenResolutionHeight
ScreenResolutionWidth
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